300,000 copies sold for 13 Sentinel: Aegis Slim Doesn’t Do Game Justice

13 Sentinel: Aegis Slim is a little surprise hit. Sure, the game is a bit niche, combining the genre of visual novels with side-scrolling platformers and real-time strategies, but it still doesn’t stop it from becoming a profitable release. In fact, despite being limited to one console, it has sold over 300,000 copies. So I think it can be seen as a victory on the vanillaware side.

It’s a shame that it looks like it’s under the radar to so many people.

13 Sentinel: If you’re one of the gamers who haven’t heard much about Aegis Slim, you need to know that it’s a story-driven sci-fi mystery adventure. In the process of 13 chapters and hours of beautiful artwork, control 13 different characters and mechanized combat bots to win futuristic battles to survive. However, the twists and turns of the plot are scattered, far from a linear story, and you’ll be hooked from start to finish. So don’t immediately assume that it’s very similar to all the other JRPGs you’ve seen so far.

Because let me tell you, it’s not very so.

The news of its success was shared by Atlus, which must be over the months due to its global sales performance. Especially in the west, numbers that expect teams to gambling more in such niche games. And convince other development studios that the cookie cut shooter is a little tired.

Source: Famitsu

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300,000 Sold Copies of 13 Sentinels: Aegis Rim Doesn’t Do the Game Justice

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