Calm down Civilization VI It may mean clearing the calendar. There is no way you can get it done during your lunch break. From start to finish, it can be longer than most games we review. Not everyone has that time. I wonder if the joy of civilization to establish a culture, optimize it and see it prosper can be distilled into a 30-minute experience. Well, one team, Alexander Golovkin, believed so, 50 years Just for that purpose.
An incredibly simple and elegant pitch. When you are playing civilization, there is often a balance between chasing prosperity and integrating what you have. The more you build wonders and accelerate your discoveries, the bigger the target you draw on your back. Playing Civ multiple times is a mastery of that balance and can be a threat to both parties. 50 Years aims to capture the joy of this balance in a 20-minute gaming session and is almost successful. It’s done by making a brave phone call. Exploration and other civilizations go out. Combat strategies are removed and automated. Resources are reduced to just a few.
This is what you have left: You start with a peasant and a swordsman. Peasants generate gold and swordsmen protect you (a microcosm of the balance between prosperity and protection). I had enough money to buy one or the other, and then it was time to finish the day. At the end of the day, you are often the target of an attack. This is similar to Auto Chess, but troops invade without your instructions. If you have enough swordsmen, you will survive, get more gold, and buy the next lot of goodies. The next day you may have the opportunity to build a building, and these can generate even more gold. Drip gives you resources (especially food because you have a cap on the people in your city at once) or increases the army you have at your disposal. Minotaurs, Angels, Archers, and Paladins are all available with the prerequisite buildings.
That’s 90% of what 50 years have to offer. Over the years, attacks become more powerful, balancing the need to make money with the need to defend. Others mix in the middle. If you survive long enough, you will reach “milestones” where you can raid enemy bases and earn rewards like perks. The ultimate goal is 50 years. When you get there, you win. At the same time, we move on to what is called “belief.” This is as close as reaching the Civ technology tree. Choose from 5 different baffladers to earn delicious perks (including the first port, Zombie Chicken). Of the call. You can also select a culture at the beginning of the game. This is similar to civilization. Each has its benefits of change. These are nice because playing one culture can feel radically different from another. It adds playability. We are not yet Celtic.
You’ll notice that it works well as a system and you’ve been playing the 20 minute game over and over again. It reminds me a little about how to approach chess. The first few moves play the same each time, but something encourages you to change your approach. This time, I will consider whether to be tempted by the Minotaur or stockpile. Faith to create a paladin build (another resource in the game). Every game shifts a bit like this, and you’ll get better with each playthrough, and there will be a lot. Eventually, you’ll come to the top of the mountain.
It reminds me frost, If you have played it. Fifty years for civilization, what did Frost do for survival games: it aims to boil down complex genres to coffee breaks, “How far do I push it?” core. 50 Years has had a similar level of success in bigger game bottling and I wanted to come back every day and trek a little more.
But what 50 Years loses in Frost is its lifespan and expression. Fifty years has a lot of reasons to play again, the sessions are short, but this time we need to do better and there is a lot of culture to learn. I feel that it is not completely satisfyingly diverse. We noticed a pattern of play after the first few hours. This is mainly due to the lack of randomness in 50 years.Sure, the enemies are a little different and the rewards are a little different, but your experience with each runthrough is mainly Same every time. As we learn from experience, it is great for optimization, but not for levels of joy or interest. In the worst case, you may feel like you are playing a spreadsheet instead of a game.
There are many ways the game can roll a little more dice.You just need to watch a game like Defeat Spire Make sure that the perks of the player and the perks you choose to unlock can be quite different each time. Sure, it’s in the hands of RNG, but fifty years needed a bit of this magical source to make the playthrough feel different than last time and keep you for weeks instead of days.
Just by looking at the screenshots, you can see that he is a little ugly duckling for 50 years. If we’re kind, it’s functional and reminds us of many indie Kongregate-style games that were chewing on our PC lunch break. But I’m not saying that 50 years is unclear. Creepy art styles are aesthetic and mean immersiveness and reduced production value.
However, mouse cursors that are ported directly to the console are a bigger problem. It’s slow and awkward, and when the second half of the game hits and you have a lot of military choices, it gets messy. Some buttons can be very small and I wish I had been a little more optimized for the controller. Still, fifty years is intentionally simple, so you don’t jump menus one after another with a small mouse cursor.
But with a budget of £ 4.19, everything can be wasted. 50 Years is one of the games that you put in your library and are ready to turn on for a cheeky 20 minutes. If your Rocket League buddies aren’t ready for the match, pop 50 years and you’ll get sweet and sweet hits with complex optimizations.
It may be ugly, it may be a clear PC port, but 50 years Xbox If you allow it, you can become a budget-priced addicting machine. It somehow succeeded in stuffing the joy of civilization into a 20-minute game, and then has the courage to make it more tasty. The sequel will have a cleaner, slightly more varied version, but for now it’s worth the calm for 50 years.
Settling in Civilization VI means clearing the calendar. There is no way you can get it done during your lunch break. From start to finish, it can be longer than most games we review. Not everyone has that time. I wonder if the joy of civilization, the joy of establishing a culture, optimizing it, and seeing it prosper, can be distilled into a 30-minute experience. Well, one team, Alexander Golovkin, believes so and has created 50 years for that very purpose. An incredibly simple and elegant pitch. Often when you are playing civilization …
50 years review
50 years review
- Succeed in capturing the “wealth vs. aggression” core of your favorite strategy game in a bite-sized game
- The 20-minute game is perfect for this reviewer’s lifestyle and helps give you a “start over” sensation.
- Culture and its different perks really add longevity
- You can’t escape from it: this is an ugly game
- A reasonably straight PC port means you’re messing with the cursor
- Like Slay the Spire, it would have been welcome to increase the variation from game to game to make 50 years impossible in life.
- Many thanks for the free copy of the game-Xitilon
- Format-Xbox Series X | S, Xbox One, PC
- Version reviewed-Xbox One on Xbox Series X
- Release Date-November 2020
- Price-From £ 4.19