As always, when reviewing games that have numbers in their titles, I tend to be a little worried that I’m not playing the first two games in the 9th Dawn series. So why is the 9th dawn? How is it different from 8th, 10th and even 900th?Thankfully, or not, I couldn’t answer these and many other questions, so I decided to treat them. Shadow of Elsil As an independent title before I went out into the world. Coming from Valorware, what they tried to do seems to be shoehorns of almost every genre possible for this title, except perhaps that of a first-person shooter. So come with me to the game you want to be everything and see if it can pull it off.
So, first of all, and as far as I know, it turns out that it’s pretty fantasy that you live in a land called Cadartia and are an adventurer. Crush the rat in the basement, defeat the powerful spiders that live just outside the town, armed with the best pointed sticks you can find in the woods, and you’re ready to act. We are asked to travel to a nearby town and help the leader there on her problems. And, as these games often do, it snowballs, moves from place to place, and becomes a full-fledged epic quest to save the whole world from some oppressive evil.
Given what we want to achieve, we can also see the rest of the game, which certainly has an interesting visual look. Our character sprites, and in fact everything in the game, look like 2D, as if they were cut straight from a paper mario game. When you turn around, you can clearly see that we are almost just cardboard cutouts. And so are many creatures that want to interact with you and ruin your day. Sounds are limited to footsteps, attacks, and some very fun music, and are displayed in traditional textbox style when talking to NPCs during the journey. The styling has a clear retro feel, but there’s nothing retro about how the game handles many creatures on the screen at once. The screen can be almost unbearably busy, but the game engine is brilliantly responsive, with no interruptions or slowdowns.
Most of the 9th Dawn III is spent running around the area from a nearly top-down, almost 2D perspective, fighting the creatures that live in this world. Now when you find towns scattered around the map, you can not only interact with the shopkeeper, but also ask the shopkeeper to teach you skills such as armor smithing and alchemy. These are treated as side missions. Educators usually need to perform the flavors of FetchQuest to “prove value”. Usually a collection of animal parts and items from nearby depths. Dungeon. This is in addition to our main mission of trying to get the audience to see what is happening with the king.
In addition to these missions, in addition to the usual ground and underground exploration and loot collection, the ability to create various things, collect cards and play a game called Fyued, tame monsters You have a chance to make friends. And you can find that you rarely lack anything that involves you. And it doesn’t even mention the best bit, fishing mini-games.
Combat in a dungeon or land wilderness is a twin stick case where the left stick handles the movement and the right stick handles the direction of the attack. This works very well, and walking backwards while attacking forwards quickly becomes a second property, using evasion as needed. If you get injured (and believe me), you can heal by standing still for a while and doing nothing. Health regeneration is fairly strong, so use potions that heal quickly or consume foods that result in extra health regeneration in a short amount of time. Explore to discover or create better weapons and armor. There are also many different loadouts that you can create. Need heavy armor that can hit but slows down, or light armor that increases agility? Do you like melee weapons, ranged weapons, or bow and arrow setups? There are capes, rings, necklaces and all sorts of other personal ornaments you can think of, all of which will strengthen you.
As you fight and level up, you will be awarded points to fall into one of five categories. This includes, among other things, the usual basics of strength, dexterity, and endurance. In addition to this, there are ability coins that can be found out of the way and are used to unlock additional abilities that can help you, such as additional physical defenses and additional health. But you can also earn more rewards by performing certain actions – from the amount of EXP points to scrolling to give individual points in the selected skill tree. However, the mechanism for leveling up combat skills is slightly different. Depending on what you equip, you will start earning points with that particular skill, such as a two-handed weapon, sword, or bow. Certain weapons must reach a certain level before they can be used.
9th Dawn III: The Shadow of Erthil is doing a lot and it’s no exaggeration to say that the developers are radically improving all this content. However, if you spend a little time on the steps and tutorials, the situation will improve significantly. For example, in the first craft and cooking, things are a terrible mistake. Fortunately, even if you make a mistake, you will be taught something and rank up your skills, so you are more likely to succeed in your next attempt.
I must also admit that catching creatures and fighting them for you is a great idea. Unfortunately, ointment flies are an in-game economy. You can find gold by exploring, but it is difficult to collect in large quantities and you need a lot of things to catch the creatures. If you let the creatures chase you and drop the food, you will feel more gentle. With enough food, a red heart appeared and it was time to drop the trap. If the creature is sufficiently calmed, the trap will catch it, turn the heart green, allow you to interact with the creature, and convert it to your purpose. The problem is that you can’t buy what you need because the food is so expensive and the creatures need it a lot. The same applies to items from the store. They are very expensive, which certainly means that at the beginning of the game, buying weapons and armor is almost out of the question.
After all, scoring the 9th Dawn III: Shadow of Erthil is pretty hard. Xbox OneDespite the fact that it contains everything but the kitchen sink, many are not well explained. Especially craft. The elements of catching and fishing creatures are a lot of fun, but they’re too expensive to enjoy enough, so the map is of little use and fast-moving mechanics are too costly to consider using. Overall, there are rough and unsophisticated elements. That said, I loved playing it. What’s here in 9thDawnIII is a very fun game, not because of its features, but mostly despite its features. It’s big, hard, and cruelly unforgiving, but strangely, it’s as hard to put.
As always, when reviewing games that have numbers in their titles, I tend to be a little worried that I’m not playing the first two games in the 9th Dawn series. So why is the 9th dawn? How is it different from 8th, 10th and even 900th? Thankfully, I couldn’t answer these and many other questions, so I decided to treat the Shadow of Erthil as a separate title. After that, I jumped out into that world. Coming from Valorware, it seems they were trying to do a shoehorn …
9th Dawn III: Shadow of Erthil Review
9th Dawn III: Shadow of Erthil Review
- Difficult and challenging in the right way
- Unique graphic style
- It will take forever to grasp all the huge amount of content
- Real lack of tutorials and explanations
- A map of the trash world and dungeons makes it impossible to see where you were
- In-game economy needs to be terribly adjusted
- Many thanks for the free copy of the game-Valorware
- Format-Xbox One (review), PS4, iOS, PC
- Release Date-October 2020
- From Selling Price-£ 12.49