Deep Learning Super Sampling (DLSS) is the most important PC gaming innovation in recent years as it significantly improves accessibility for running games at high frame rates and high resolutions, even when ray tracing is turned on. Is one of. The only downside is that as an Nvidia product, it’s limited to Nvidia GPUs. AMD has now announced that an answer to a DLSS called FidelityFX Super Resolution (FSR) will be released on June 22nd.
According to AMD, FSR basically uses a high-tech upscaling algorithm to significantly improve the performance of the games that support it. This is basically dynamic resolution scaling. Intelligently reduce the game resolution at certain times to maintain the frame rate.
The biggest difference between FSR and DLSS is that AMD technology is built on GPUOpen. That is, developers are free and released in open source format. It also does not use deep learning technology or hardware. The FSR does not include tensor operations. What this means in the implementation is that FSR is supported. Much More devices than DLSS. It works with AMD, Intel, and Nvidia products and does not require a dedicated graphics card to take advantage of it.
Despite not using deep learning, AMD promises that FSR will significantly improve game performance. The company states that it offers 4K performance that is on average twice as fast as running games in native 4K. In addition, FSR has four different modes that change the trade-off between image quality and performance.
This feature is technically released on June 22nd, but it will take some time before it is supported by developers. AMD promises that this technology will be implemented by “more than 10” studios and engines in 2021. Godfall is one of the first games to incorporate FSR.