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An emergency button that has long been waiting for the Switch version of Doom Eternal, the most challenging port for the system so far

An emergency button that has long been waiting for the Switch version of Doom Eternal, the most challenging port for the system so far

Brian (Posted December 5, 2020)@NE_Brian) News, switch

If everything went according to plan, Doom Eternal should have been released on Switch a year ago. The game was originally planned to be released on all platforms last November. It was pushed on most systems this March, but the Switch version hasn’t worked for a long time. After waiting for a long time, I’m coming here soon and it’s scheduled for December 8th.

I recently had the opportunity to talk with senior producer Cody Nicewarner and lead engineer Travis Archer at Panic Button about the new Switch version of Doom Eternal. When asked why the port took longer than expected, the two developers said:

“When we embarked on the project, we knew that Doom Eternal would be a large-scale business that required every ounce of experience we had. We obviously use the idTech engine. And I’ve introduced games like Doom (2016), Wolfenstein 2: The New Colossus, Wolfenstein: Youngblood to Nintendo Switch, but Doom Eternal is at a completely different level. Both Marty Stratton and Hugo Martin are Doom Eternal. He said it was one of the most ambitious projects in id Software’s history, but I couldn’t agree any further. It’s a bit extra to faithfully reproduce that ambition for the Nintendo Switch player. It took a long time. I’m sure it’s worth the wait! “

We also asked if there were any factors that influenced the development of coronavirus and the like. In response, Nice Warner and Archer explained:

“Apart from the size and ambition of the game, there were no unique factors influencing development.

However, like many other companies, they face the challenges of working from home. We have responded early and have maintained employee health and safety as our primary concern. The transition forced us to deal with an unfamiliar work environment, but with the collaboration and support of id Software and Bethesda, we were able to quickly adapt and achieve the goal of deploying Doom Eternal on the Nintendo Switch. It’s done. We are very excited about it and look forward to its launch! “

Based on these comments, it’s clear that migrating Doom Eternal to Switch has never been an easy task. The Panic Button has confirmed that this is the most challenging port for the system so far for the team.


Panic Button on the long wait for Switch version of Doom Eternal, most challenging port for the system so far

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