Assetto Corsa Competizione-2020 World Challenge DLC and Patch 1.6 Available Today on Steam

Assetto Corsa Competizione’s 2020 GT World Challenge Pack is available today on Steam for $ 8.99.New DLC features New laser-scanned trucks, two new cars, over 60 new livery, and the Assetto Corsa Competizione for the 2020 GT World Challenge season.

Some features are shown below.

  • Autodromo Internazionale Enzo e Dino Ferrari – Imola
  • Ferrari 488 GT3 EVO 2020
  • Mercedes-AMG GT3 Evo (2020)
  • Over 60 new car designs
  • All 2020 GT WORLD CHALLENGE drivers and team entries
  • New 2020 Pirelli “DHE” tire model
  • New 2020 GT WORLD CHALLENGE Season BoP

The same update will come PlayStation 4 and Xbox One in January 2021.

Assetto Corsa Competizione Game Update 1.6 is also available, with improved UI and performance improvements, as well as improved AI algorithms and physics. Check out the patch notes below.


  • Added 2020 season for all entries, teams and drivers.
    • Bonus coloring, previously added in the 2019 season, is now part of the new 2020 season.
  • 2020 Championship, Mercedes-AMG GT3 2020 and Ferrari 488 GT3 Evo 2020 available as DLC.
  • Imola circuit that can be used as DLC.


  • A new and improved AI algorithm for race crafting and attacking.
  • New skill-dependent AI driving error algorithm.
  • AI: Removed throttle lift by low skill opponents when global AI strength is set to 90 or higher.
  • Adjusted the AI ​​lines for some trucks.
  • If the GT3 is behind a lower class car, the sensitivity of the blue flag trigger will increase.
  • Brands Hatch Marshall fix.
  • Misano Marshall fix.
  • Nürburgring Marshall fix.
  • Lumirank: Added yellow to silver class cars.
  • The Marshall Yellow Sector is now based on the center position instead of the starting point.
  • More accurate sector yellow flag alert.
  • A car that is in the wrong direction, even if the engine is stopped or at the wrong speed, will trigger a more sensitive yellow flag.


  • DHE tires available with tire dimensions applicable for the 2020 GTWCH season.
    • Provides better feedback and more traction with less overheating.
    • Available when playing the 2020 season. Older seasons will keep the corresponding BoP and tire versions!
  • Fine adjustment and fine adjustment of wet tire compound.
  • Revised the BoP system (backend) to add support for BoP for the 2020 season.
  • Added BOP2020 camber limit in accordance with regulations.
  • Improvement of global tire model of readjustment power based on new data.
  • Improved pressure-dependent simulation and its impact on tire footprint and associated tire dynamics.
  • Improved aero yaw simulation.
    • For more information on the above changes / improvements, see the official support forum blog post.
    • Older setups may need to be fixed and it is usually advisable to perform a safer setup.
  • Further improvements to the global weather model and dynamic track.
  • Fixed Porsche 991II GT3R Laguna Seca Wet Preset.
  • Improved Ferrari 488 GT3 Aero Simulation
  • Fixed rear brake pads on BMW M6 GT3 Monza wet presets.
  • A minor revision of the collider mesh for a particular car.
  • Brake disc consumption adjustment (less).


  • User command to increase or decrease the master audio volume during a session (default is NUM +/-, remaptable).
  • The spotter message has added a message to warn you of a faster car approaching.
  • Improved spotter message system.
  • New spotter message for pre-race session countdown.
  • FMod Studio: Fixed continuous play / stop event.
  • When heavy rain is expected, there is already thunder.


  • HUD Playback: Added result table overlay and button to switch between them. (Sector time cannot be used for lap-by-lap breakdown).
  • Minor style adjustments for special event pages.
  • Leaderboard: Minor styling adjustments.
  • Revised the UI and leaderboard maker logo.
  • MFD: The checkbox toggles using the left and right UI bindings, ignoring the Enter / Forward UI bindings.
    • Released the “Enter / Forward” button on all controllers. You can also bind this to other driving functions on the wheel, so the checkboxes in the pit menu will only toggle left / right. In MP, the Forward / Enter button (pressing the direct input controller) does not pop up the chat window (if the electronics or pit menu is active).
  • MFD: The HUD is now always visible even when it is hidden (using a long press on the HUD cycle). You can hide it by navigating to an empty page or by long-pressing the MFD input.
    • You can now drive with the MFD only with the HUD hidden, and cycling the MFD will no longer show the HUD again.
  • Server List: Track season tags are now always explicitly displayed.
  • The loading screen has been revised to remove obsolete track status information.
  • Bindable input to increase or decrease FFB gain per vehicle during a session.
  • A bindable input for increasing or decreasing the master audio volume during a session.
  • Global UI styling updates.
  • Fixed the mouse scrolling feature of the TV session time overlay.
  • Localization updates.
  • Improved accuracy of delta and predicted lap times.
  • Added hud.json user settings to disable automatic MFD page swap at pit entrance / exit:
    “AutoSwitchPitMFD”: true / false


  • Mirror the refresh rate setting for video options.
    • An option to set a fixed fps cap, a fixed rate cut based on the current fps, or the dynamic setting “automatic”.
  • Global performance optimization.
  • Possibility to fix virtual mirror clipping using some car cockpit geometry.
  • We’ve added stop markers to the regular pit stop animation to help position the car.
  • Revised the pedal animation system to fix an issue where the throttle pedal could get stuck in the depressed position.
  • Secondary animation optimized in replay mode and audience mode.
  • Fixed visibility of national class stickers.
  • Added Lumirank SAS driver information device to display truck / car status.


  • Added per-car FFB settings (default keys are NUM8 and NUM2 to increase / decrease, remaptable).
    The value is saved in a file called “ffbUserSettings.json”. This is the global gain multiplier set in the control settings.
  • Added enhanced / legacy options for gamepad rumble effect types. Legacy is an implementation of the rumble that was previously used.

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