Famous Dogg Studios is trying to prove that physics is fun with its new puzzle platformer, Ball at Work. Flying around the office at the speed of sound may sound like a fun recipe, but can the final product be managed?
Ball at Work Review
As the player controls the fate of the crazy ball, the ultimate goal of each level is to guide allies in this round straight into the trash can. However, there are many household items that get in the way of this little man, and if you fall to the ground, the game is over.
To move on, players utilize their physics engine. It’s not enough to just roll and bounce at the right time. Rather, players take the risk of knocking down shelves, riding office stools, jumping out of seesaws, bouncing around elastic dog toys, and moving forward. There’s a lot to keep track of, and a successful run is a series of events like a mousetrap.
However, if physics is completely broken, 99 out of 100 will not occur. This is the absolute secret of death in a world where accuracy is important. The object falls at a strange angle, the spring doesn’t activate, the water spigot is just a suggestion, and perfect execution is a dream. Working on that system can be absolutely frustrating and it ruins the core foundation of this title.
There is a way to see how to use the guide path system, but it’s still a slap. These guide passes use bonus slips to unlock. Bonus slips can be earned by completing levels within a certain amount of time. This is not a bad thing in itself, but it does mean that if you try to complete a level in a short amount of time without these guide passes, you will not receive a bonus slip.
To remedy this, players can get just 10 bonus slips for 0.99 on the Steam store. For such an important thing, this feels like a greedy cash earner. Players can also use slips to skip levels, but at that point players may not even be able to play the game.
Other than earning three stars at each level, players rarely continue to participate in Ball at Work. There is no talkative outcome and each level uses the same office design for each level. There are various props that are introduced each time, but that can lead to feeling the same-early, not later. The whole presentation is not offensive to the shortcomings. Smooth jazz and bland artwork feel stock in the worst sense without any kind of influence.
Ball at Work ruins the physics engine and misses the ball altogether. As a result, it becomes difficult to perform the most basic tasks, it breaks at the basic level, and it is easy to pass.
This review of Ball at Work was done on a PC. The game was downloaded for free.
Famous Dogg Studios is trying to prove that physics is fun with its new puzzle platformer, Ball at Work. Flying around the office at the speed of sound may sound like a fun recipe,
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