Best Of 2020: RoboCop’s Epic Game Boy Theme Tune Life 30 Years Later

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During the holiday season, we’ll republish a series of Nintendo Life articles, interviews, and other feature articles over the last 12 months that we consider to be the best of 2020. We hope this will give you a chance to catch up with the work you missed. Or just look back on the year when there were some highlights — honest!

This interview was originally published in June 2020.

Video game music has become more and more popular over the years, but there was a time when it was once considered a retrofit. The songs that accompany the titles we played on our home computers and consoles were often there so that we didn’t have to hear the complete silence.

In the 80’s and 90’s, audio hardware in many home systems was crude, to say the least, but some true pioneers took advantage of these humble tools to attach themselves. I was able to create a song that lasts longer than the game I love. And fame. One such song is the title theme for the Game Boy version of Oceans. Robocop, Lined up in stores in 1990. This amazingly melancholic song has evolved its own life for decades, seeing its use in commercials, viral videos and even rap songs.

I wanted to know a little more about music, so I was lucky enough to ask composer Jonathan to create a career in the game and one of the most iconic chiptune music ever written. I was able to hear about how it became.

Nintendo Life: How did you get involved in writing music for video games?

Jonathan Dan: Like many young people at the time, I was crazy about computers.It was a time when there were Commodore 64 and Sinclair Spectrum wherever.. My first computer was actually a Dragon32, but I only kept it for about a year. I was too jealous of all the games released on other computers, so I sold it and replaced it with a Commodore 64. I sat and taught programming for hours at a time. First basic, then assembly language. I was also interested in music. I had a synthesizer and had been taking music lessons for several years, so I had a basic knowledge of music theory. It seemed obvious to combine the two.

I was studying performance music and technology at university. This was a whole new course at the time, but I participated in a music competition at Zzap64. magazine. I came second, but that was the beginning of something and started receiving random calls from hacking groups all over Europe. I don’t know how they tracked me, but I started sharing my work under the name “Choroid”. I released the first commercial music for a game with Hugh Binns that I met on Compunet, C64’s early online system.The game was called underground Released on the Hewson Rack-It label. It was the first time I realized that I could make money by doing what I liked.

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