Treyarch has released the first major patch of Call of Duty: Black Ops Cold War-and it makes some important weapon balance changes.
The first of the firing lines is the weakened FFAR1 assault rifle. Recoil has increased, maximum damage has been reduced by 3.5% (28 to 27), and maximum damage range has been reduced by 34% (38m to 25m). This is an important weakness for one of the most popular guns in the game at launch.
Meanwhile, Treyarch has weakened all sniper rifles by adjusting the sprint to firing time, “taking into account the early blending / interruption allowed through the animation system.” The developers have also adjusted the effect of movement speed when firing a sniper rifle to the intended value “to make each shot feel more powerful”. And finally, for the sniper, the barrel attachment has been tweaked to improve the idol’s sway, which “gives each gun a unique feel.”
This is pretty vague from Treyarch’s patch notes, but thankfully the reliable Call of Duty YouTuber Xclusive Ace delved into the details and unearthed changes in the stats. This confirms that the sniper’s sprint-to-launch speed has been reduced from 400ms to 450ms. The speed of movement during firing has been reduced from 7.59mph to 5.13mph.
This is my version as I’m still waiting for patch notes. These are all weapon stats that have changed in the in-game stats menu in today’s update. pic.twitter.com/CREHdQGhPD
— Exclusive Ace (@TheXclusiveAce) November 20, 2020
The important balance sweep to Scorestreaks is also interesting. All score streaks in the game are mentioned in some way that increases or decreases the cost required to use them. For example, the cost of care packages has risen from 1800 to 2000. The cost of napalm strikes, artillery, and cruise missiles has also increased (cruise missiles have increased by 900 points!).
Call of Duty: Black Ops Cold War review touched on Scorestreaks issues. Sure, the game has score streak spam. This is underpinned by the fact that it retains its score after death, but more than that, it lacks diversity. Since all players unlock the same score streak, score streak moments tend to pop up at about the same time as a normal competitive multiplayer match. Hopefully this change will confuse things a bit.
And another change I think is worth mentioning is adding the Objective Response Curve type option to the settings if you want to fine-tune the objective between standard, linear and dynamic.