Blaster Master Zero 3 Review (Switch eShop)

Blaster Master Zero could hardly have been imagined as one of the outstanding releases of the Switch launch window lineup, but Blaster Master Zero proved to be a very enjoyable take of retro classics. A few years later, Inti Creates chose to follow up with a brand new sequel built on the ideas considered in the first entry. But the team has made the final entry to conclude the trilogy with great success, so all the good things have to be done. Fortunately for us, Blaster Master Zero 3 shows that developers have a complete mastery of old-fashioned platform design. This is something you definitely don’t want to miss.

The story of Blaster Master Zero 3 was picked up shortly after the end of its predecessor and is steadily running. The world appears to be collapsing at seams as our protagonists are in a difficult situation, cracking the structure of reality and giving them a path to the dangerous mutant dimension. Of course, it doesn’t take long to get into the driver’s seat of the G-SOPHI ASV tank that Jason will use to reach the bottom of the interdimensional turmoil.

The story may be a bit capricious in some places, but it’s pretty noteworthy that Blaster Master Zero 3 is trying to tell a relatively ambitious story in that fairly short period of time. Although character development is kept to a minimum, a very wide range of casts are offered here to infiltrate the world with a grounded feel not often found in retro platformers. That said, this is still the first experience in gameplay, so you don’t have to worry too much about getting buried in cutscenes and textboxes. Extra lore and a variety of casts serve as a great way to wrap levels and put pieces together. You will be given a compelling reason to continue your adventure.

Gameplay is more sophisticated than ever, and Jason and Sophia have more tools at their disposal than ever before.Of course, you conveniently start a lost adventure All From the last game, it doesn’t take long to start getting new upgrades and cool weapons. The Metroidvania design feels a bit dialed back this time, but the world is laid out in a semi-linear way, just like the previous entry. Of course, the structure is still there, but it feels like it’s being enclosed a given pass a bit more often than in the previous two games.

But this is not a bad thing. As a result, the pace is thrilling and there are still many secrets and options to pursue in the process. It feels almost impossible to go for 5 minutes without encountering yet another optional dungeon. The rewards they have to offer are almost always worth it. Besides the expected health and ammo capacity upgrades, there are quite a few alternative weapons and moves that make later combat sections much easier. And boys, Inti Creates don’t really pull the punch in meeting some bosses or level design, so do you need to simplify some sections? Blaster Master Zero 3 never feels unfair, but isn’t afraid to fight where it’s needed.

Whether you’re in a tank or walking, the looming threat of mutant dimensions is at the heart of gameplay and introduces you to a fun “dark world” mechanic like a link to the past. Colorful portals to the next dimension appear in different sections of levels and dungeons. Often, puzzles are created to find ways to move forward by jumping in and out of these passages.Sometimes dungeons have portals option, Also effectively provides two different versions of the same dungeon layout. If you continue to die from encountering a tough enemy in one world, you can try another world version instead to see if that works.

There aren’t many amazing new ideas introduced by this dark world mechanic, but it still allows for impressive, satisfying and complex levels of design. Occasionally a slight difference between the two variations of a level will greatly increase the space for exploring and exploring. On the other hand, the different types of enemies make it feel like both worlds are distinct from each other. It’s possible to argue that adding extra square feet fills the level a bit more, but the dimension hopping mechanism as a whole has proven to be a positive addition to the base BlasterMaster gameplay. Insist.

I feel that we also need to focus on the overall tightening of gameplay, both inside and outside the tank. For example, Jason now has a small jetpack that can slow down the fall when removing the platform from the tank.This little addition helps alleviate the problem he felt a bit that too Squeeze when getting off the shelf. For SOPHIA, adding a separate SP gauge to the main gun (and subsequent upgrades) will make the Tanegashima feel useful throughout the adventure. This is because once they are no longer motivated to rely heavily on secondary weapons. Start getting them. It’s these small changes and tweaks that keep the overall experience happy, demonstrating that Inti Creates is paying attention to feedback from previous work.

Blaster Master Zero 3, on the other hand, is beginning to show cracks in the underlying gameplay structure. Undoubtedly, this is a top-notch retro platformer that outperforms most other similar products in the e-shop, but there’s a protracted feeling that Inti Creates has adopted the core concept reasonably as much as possible on this outing. .. Gameplay is better than ever, but in reality, due to its similarity to previous outings, this entry can feel more like a DLC than a proper sequel. It is appropriate that this is the “end” chapter of the ongoing story. Additional entries should introduce more radical gameplay innovations to maintain the same level of quality.

When it comes to presentations, there’s not much here to surprise you, but it all fits nicely with the aesthetic of choice. Pixel art and animation are exactly what you would expect from an 8-bit platformer’s latest take, with the main freedom embraced in a number of striking and detailed boss designs. There are some moments when I feel that the overall aesthetic is being played a bit, but I never feel that the art is unplanned or poorly portrayed. Really, how many times do we have to fight the giant enemy crab before it gets overkill? Fortunately, the free use of colors and the catchy soundtrack are so well mixed that you can’t help but work hard.


In conclusion of Blaster Master saga’s modern view, Blaster Master Zero 3 applies to all the notes needed to provide a high octane number and a satisfying retro platform experience. Dark World mechanics add a great addition to the overall design, but the familiar aspects of gameplay are more sophisticated than ever. Inti Creates should have been stopped by the original Blaster Master Zero, which was enough, but what’s offered here in the franchise’s third take is nothing less than excellent. Be sure to add this to your library next time you have a chance. However, keep in mind that you must first replay the previous two entries.Really, these games are just It good.

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