You can really get to know your team through the safehouse sequence between missions. Here you can check the evidence, remove the secret code, and chat with fellow spies through conversations in the dialog tree. I really enjoyed this aspect of the campaign, even though it doesn’t seem like the other options have conversations that affect the endgame. Combat, on the other hand, is a standard Call of Duty stop-and-pop shooting range with the same basic best AI that the series has always had. There is exactly one “special” type of enemy. It’s an armored goon that’s just a bullet sponge. Oddly this time there are few gadgets and there is one short R / C bomb car sequence on the first mission. That’s all. Weapons are something you’ve never seen in COD.
Read the full review of the Call of Duty Modern Warfare Campaign
That said, I was impressed with how the Cold War was brilliantly trying to open up new spaces in the Black Ops universe with several new mechanics. You will be successful in several ways, such as creating gameplay-related collectibles, such as using collectibles as evidence in space to set up other missions. This gives you an organic motivation to find hidden items and replay hidden missions. Before proceeding. Classic spy tricks such as photography and picking are also incorporated into the gameplay.
Even better, you need to actually look at some evidence to solve a small puzzle before performing a particular mission. Add a light adventure game style piece to this traditional Trigger Happy series. But perhaps more notable is that the campaign has several moments that can influence the franchise. There’s no spoilers, but I’m mainly interested in whether and how they will be followed up in all upcoming Call of Duty games.
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