Capcom fixes 120Hz support for Devil May Cry 5 on PlayStation 5 • .net

The HDMI 2.0 TV downscaling issue has been resolved.

Capcom has issued a patch for the Devil May Cry 5 Special Edition to address the 120Hz problematic support specific to the PlayStation 5 version of the game. This was reported in a previous Digital Foundry article.In a nutshell, the problem is: if your TV supports 120Hz, the PS5 version of the game hard sets the console to run at that refresh rate-even if you Did not Uses 120H frame rate mode. There were some issues with this. Most notably, many 4K TVs only support 120Hz at 1080p or 1440p. That is, the output is downscaled in DMC5’s 4K-specific mode.

Even if you are using the latest HDMI 2.1 display that can run full 4K at 120Hz, you will still have problems with your game. Devil May Cry 5 runs at an unlocked frame rate and games often exceed 60 frames per second. This was great for a “benchmark” of the game, but the user experience wasn’t very good due to unnecessary judder to see the RE engine completely unleashed until the system’s limits were reached. The unlocked nature of the game applied equally to both the Xbox Series X and PlayStation 5, but Microsoft machine owners dipped into console display settings, turned off 120Hz support, and set the frame rate to 60 fps. We were able to limit it and achieve an overall smooth experience.

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This. Devil May Cry 5: Special Edition is effectively benchmarked on next-generation hardware across four rendering modes and includes ray tracing on both systems. Thanks to a new patch, PS5’s unlimited fps in 60 fps targeted mode is no longer part of the game.

So what does the new patch for Devil May Cry 5 on PlayStation 5 really offer?Simply put, 120Hz mode only Engage when you activate a high frame rate mode that is actually designed to target 120 frames per second. If you use any of the other modes in the game, the refresh rate will revert to 60Hz. This means that these modes are capped at 60fps when used with an HDMI 2.1 display. The key is full 4K for users with older displays that can only run at low resolutions of 120Hz. .. The solution Capcom uses here is virtually the same as the solution found in Codemasters’ Dirt 5. It also switches the display refresh rate to match the appropriate performance mode when you select 60Hz and 120Hz outputs.

Digital Foundry shared the findings on DMC5’s first display support when it first received the game. It’s great to see the feedback reflected and the fixes deployed quickly. And even if you’re playing games on a PS5 or Xbox series console, the Special Edition is a great addition to Devil May Cry 5. It’s worth checking out.


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