CD Projekt: Polarizing Cyberpunk 2077 Launched “Wrong Approach”

The management of CD Projekt Red Cyberpunk 2077 On the final generation console.

The long-awaited title finally appeared on PC, PlayStation 4, and Xbox One last week after multiple delay and forced crunch instances, already paying off development and marketing costs.

Still, despite its apparent commercial success, many players (especially bass final-generation console players) are plagued by swarms of bugs and frequent crashes-CD Projekt, the title meets expectations. We urged those who felt they couldn’t get a refund.

During a conference call to address the polarized launch, CD Projekt co-CEO Adam Kicinski explained that the board was responsible for this situation. He said he was too focused on titles on the shelves after three delays and “underestimated the scale and complexity of the problem” affecting the Xbox One and PS4 versions of the game. It was.

“I ignored the signal that additional time was needed to improve the game on the final generation console of the base,” Kicinski admitted frankly and called. “It was the wrong approach and contrary to our business philosophy. In addition, during the campaign we mainly showed games on PC.

“This has lost the trust of gamers and the reputation we have built up throughout most of our lives, so our first step is dedicated to regaining these two things. Are focused on fixing. cyber punk On the final generation console. “

In the Q & A part of Cole, Kicinski said that the COVID-19 pandemic affected certain aspects of production, but in the end, these factors, including a decrease in the number of external testers, were the “major causes” of I showed that it was not. problem.

Curiously, when asked if the board was crazy about launching cyber punk After that, ignoring the obvious issue, publishing board member Mihau Novakovsky suggested that the studio didn’t feel any extra pressure to launch on the date, and Kynsky’s earlier It seemed to be inconsistent with the statement.

That said, Nowakowski reiterated that the company “did not spend enough time” looking at the PS4 and Xbox One versions of the game, as Sony and Microsoft “trusted in fixing it at release.” These versions probably passed the certification, “he added. .. “

“As I said earlier, it’s us who are looking at the performance of the PC and the next generation, not the current generation,” they explained. “We definitely didn’t spend enough time watching it. We can’t say we felt any external or internal pressure to start on a date, other than the normal pressure typical of a release. Therefore, why it wasn’t.

“When it comes to the authentication process and third parties, this is definitely on our side. We can guess that they will fix it at the time of release and they trust that it was clearly not put together as planned.”

In a later Q & A, other co-CEO of CD Projekt, Marcin Iwinski, also opposed the idea that the title was not running on the base console to mislead the player, and dissatisfied consumers said the Polish studio was a console. I deliberately withheld the review code and gameplay footage from, and left it in the dark.

“As for not showing the console version, I actually showed the console footage, but not on the last generation console. The reason is that I’m updating the game on the last generation console until the very end. I thought it would be in time. “

“Unfortunately, this ended up giving it to reviewers just one day before its release. It was definitely too late and the media didn’t get the chance to review it properly. It was intended. Didn’t. We were fixing the game to the end. The moment. “

The full transcript has more interesting information. If you want to know more about what turned out to be one of the more eventful launches of the year, check here.

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