CD Projekt Red admits that they “definitely didn’t spend enough time” looking at the performance of the current generation of Cyberpunk 2077.

Cyberpunk 2077 Developer CD Projekt Red held a conference call with investors and members of the financial media following the successful launch of the game amid technical issues. In particular, the base-level PlayStation 4 and Xbox One versions of the game have a lot of fans. I’m asking for a refund.

During a call (transcribed by VideoGamesChronicle), business development SVP Michael Nowakowski is under pressure to further delay the game in order to give the studio more time to fix performance issues. I rejected the idea. I’m looking at the performance of the next generation and the PC, not the current generation, but I haven’t spent enough time thinking about it, so I can’t say I felt any external or internal pressure. Dates other than normal pressure, usually matching the actual release. That wasn’t the cause. “

Co-founder and co-CEO Marcin Iwinski also explained how the latest version of the console code wasn’t provided to the outlets for review until just one day before the game’s release, giving many players the opportunity to get it fully. It made me feel that it wasn’t there. Photo before purchase “I actually showed the console image, but I didn’t actually show it to the final generation console because I was updating the game on the last generation console until the very end. I thought I would arrive on the street. “

“Unfortunately this ended up giving you it just one day before its release. It was definitely too late, and we didn’t give the media the opportunity to review it properly, and Definitely we are responsible. It wasn’t, as we intended, we were fixing the game until the last moment. “

The studio also reaffirmed its commitment to fix the game, as outlined in yesterday’s apology tweet, and Nowakowski said, “Of course, now we plan to make the game in a much better way. There are many more. It will take place in December, and when it comes to January and February, we will see even greater improvements. We have already mentioned this. “

“I also said that if there was a personal expectation that the game would be on par with next-generation performance and PCs, that would never happen. That said, I wouldn’t say that. It’s a bad game. But if you know that you’re looking forward to it from a visual or other performance angle, you’re openly saying it’s not. This is a great playable game with no glitches or crashes. It will be … that is the intention. “

Finally, there were some questions about whether this answer affected the game’s planned DLC or future multiplayer plans, and company president Adam Kicinski said about the multiplayer, “Still dated. I haven’t done that. ” “It’s hard to judge right now,” he said. “We’re in an unplanned situation and need to reassess our current situation, which is our plan for January.”

Kicinski also addressed concerns that the studio was working on patches during Christmas holidays, saying, “Of course, first and foremost, there are holidays. That is, people are tired. Therefore, regardless of the situation, about patches. It’s not just about continuing … and a strong team is working on the patch, at least until February. “

Cyberpunk 2077 Currently available on Xbox One, PlayStation 4, Google Stadia, and PC, it can be played via backward compatibility on Xbox Series X | S and PlayStation 5. We hope to receive a review in the near future.

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