Collapse of EA games

I like the memories of EA games, Start with The Sims. While I was watching, my brother played a red alert. After that, I moved to Need for Speed, SimCity, Spore and so on. I used to play Medal of Honor together on LAN. I have these great memories, and like many on the EA Games software list, their history is renowned, but it’s definitely a completely different company now. Game industry..

Brief history

Trip Hawkins started Electronic Arts in the 1980s. He founded with the idea that programmers and game developers are artists, and EA is an agency that deals with those artists. Just as it is run by music and entertainment agencies, the company strives to provide a creative environment filled with trading tools.

It worked! The “artists” are happy and their income goes through the roof. The future of EA was bright.

To hunt down the console market, Trip has resigned as chairman to develop hardware. This was a necessary step as he was unable to lead both companies at the same time. but, Sony Around this time, PlayStation development began, and EA chose to put many of them with them. The move backstabbed Trip Hawkins and kept him out of his legacy. His second company, 3DO, eventually failed, and Trip returned to game development.

Things haven’t been the same at EA since he resigned as chief. Subsequent leadership changed their focus from developer-oriented to business-oriented. They no longer take care of their developers. What they want now is profit, profit, and more.

Over the last two decades, they have begun to buy game developer studios and then rotten them. Studios such as Maxis, Pandemic, Bullfrog and Westwood Studios were assimilated and then shut down.

Bioware Have avoided this treatment, but they are no longer the glorious beacons of the past. Mass Effect 3 disappointed fans, Andromeda made them even more angry, and Anthem was a perfect example of a broken promise. It’s not the studio’s fault, but EA’s business decisions have ruined their reputation.

Profit as revenue

An example of this type of action is the addition of a microtransaction. It started with Dead Space 3. There, the game provided all types of components to players who are willing to hand over cash. This move didn’t work for game players where crafting is essential to your survival.

afterwards, Loot box. Many other games also use this feature, but they only offer cosmetics and have no real impact on gameplay. However, EA’s loot boxes give paid players an edge and pay to win the game (further).

Their business practice began to exploit and squeeze players from the last penny. They release the game for $ 60 and then offer an “enhanced experience” DLC for $ 20. They basically sell imperfect products to artificially inflate the price of the experience.

Then they released Star Wars Battlefront II.. It was a microcosm of all bad business practices. Most of the franchise’s most beloved characters are trapped behind paywalls. You can unlock it yourself. However, the price is so high that it will take a year or two to unlock everything. Well, that’s an exaggeration, but it will feel like it.

If you go on a route that spends cash to get them, you’ll have to buy a loot box that can give you a full character. However, as with all loot boxes, this depends on RNG. This is in addition to the game’s $ 60 price tag.

The backlash from the release of the game exploded. No one wants to spend too much time playing as their favorite character in multiplayer. Players have not purchased the pay-to-win system that they are promoting in the game.

Subpar release and employee treatment

Far from their origin, game developers under EA are overworked and low-paying. It was terrible enough to win the award that the worst company worked for the second year in a row. Focusing on making a profit, they ignore the people who work for them.

Taken Mass Effect Andromeda.. Bioware is one of their best game development teams (it’s declining as it is). Everyone had high expectations for Andromeda. However, executives pushed the exact deadline in time and scrambled to “end” the game. As a result, the hot turmoil became a fountain of memes and hit the franchise.

Don’t worry, they also had a national anthem. It was supposed to be a big multiplayer RPG with a wide open world for epic battles and exploration. The trailer even showed that the player character was flying to its destination. Since it was developed by Bioware, it will then be filled with quirky and adorable characters.

no. The game has been in development for several years, most of the time wasted trying to figure out what to include in the game. By the time the game was announced at E3 2017, it took only two and a half years to create the game.

To make matters worse, they had to create a game using the Frostbite Engine. It’s a powerful engine, but difficult to use and struggling to program all the features needed for the game. Coupled with intense time constraints, they had to block many mechanics, NPCs, areas, quests, and other content to create deadlines.

Of course it was a flop. To be more precise, it’s an okay game, but it doesn’t have the Bioware magic we expect from them. The reason it’s so disappointing is that the promise has been broken. The trailer promised so many things that the result was mediocre. Above all, it wasn’t selling well.

If you don’t know anything about the game in advance, its rating can be high. High expectations made us expect great things and led to increased disappointment when they did not reach them.

Keep in mind that you can’t blame the developer. Executive decisions to prioritize profits make these games a problem. They forget that developers are also people and encourage them to work more hours a week than recommended to squeeze more money from players.


Indeed, they have released some good games, even in a profit-focused state. Fallen Order has been able to satisfy players, and Apex Legends continues to enjoy a consistent player base. It Takes Two is another surprise that won the Game of the Year in the year it was released. This is a short EA Games list of good games these days, but I hope this trend continues.

Still, the damage is happening, and no one is expecting much from recent EA games. The days when players are excited about “Challenge Everything” and more afraid of it are over. It will take some time for the gaming community to get excited about what they produce.

It’s good to have an indie game to fill the gap left by AAA companies.

The Fall of EA Games

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