I was told to expect a trick, but what a treat I was given.
A good dream
so, Crown trick“Roguelike game-Roguelike game in the butt. Yeah, it has randomly generated stages and loot … it also has a sync turn-based setup, movement on the grid, and full loot. Has a loss, and a baseline starting point for each run given. Similarly, the only thing they decided to break away from the spirit of their core design was some permanent upgrades and locks. To be able to use the unlockable loot table.
But it’s one thing to include all parts of that genre in your game. Asking if the game runs well on them is another thing. And I can tell you, now Crown trick Do some pretty cool shit in that space.
Throw and turn
Starting here, it’s pretty easy to set up. When the young maiden El wakes up, she finds herself in the realm of nightmares, just like you. And the only person she can trust is a talking crown that can actually attack and hurt the beasts of this land that Elle can’t, even if she doesn’t trust them exactly. The goal is simple. wake up.. But getting there means getting through all the horrors of this nightmare …
Well, okay, the fear is a little strong. The art style here is gentle, eerie and not horribly complete.But it looks Great, I have to say, and it’s a really smooth presentation.
So what is the actual core mechanism here? Quite classic. At baseline, Elle chooses two random weapons at the beginning of every run. These weapons have many characteristics and types.The clever tricks they do here are one of the choices they made Attack buttonAll weapon types can behave slightly differently, rather than the roguelike game where a complete old school “hits and attacks enemies”. Similarly, for example, the sword hits the square in front of you and the squares on either side of it, and the spear hits the square in front of you and moves forward beyond it. Some ranged weapons introduce the entire reload mechanism.
Another big thing you have in your name at the beginning of the run, and this is one of the things that really stands out Crown trickThe design of is Familia. Defeat enemies with named elites to claim their skills. These are basically your magic, a place to get MP-consuming, many possible effects, and really complex and cool stuff. It’s as if there’s one familiar that can cast chain lightning spells … but chain lightning works very well as it can also cast gravity spells that attract all nearby enemies. This is a simple and obvious example, but it’s really nice to click all together.
By choosing a randomized Familia from the unlocked Familia, there are lots of loops that build a classic synergy that good roguelikes love to work with. Do you want the most damage with this ax, or do you dial back to take this pistol with a really cool effect?These questions are at the core of the gameplay loop and I Here for it.
In the deep world
So you have a lot of these little details to help you bring out a particular character Crown trick.. I’ve already briefly touched on art, but I think it deserves special mention here. This game is just … good looking. The art has great hand-painted quality and the animation is very roguelike and always a little slim by the design model, Crown trick Squeeze with many small touches that bring a lot of personality to things.
It’s a really great touch and one of the things that makes the game sing on the big display.
But … Speaking of big displays.There are basically two real problems with the time I spend together Crown trick, And they both feel very … coming from a PC-first design spirit.
The first is pretty small and simple. On a switch in handheld mode, the frame rate may drop slightly and you can hear its fans. working.. I’m not sure if the backend is doing a lot of very complicated things or just needing optimization patches, but I’ve definitely noticed that it puts a strain on the edge of the hardware … This is strange in 2D, a turn-based game with deterministic and percentile reactions (ie no complicated physics engine), do you know?
And second, the game doesn’t actually auto-save as often as I can tell. It may actually be a one-time floor. Now, the nature of the digital dice isn’t really randomized, so the floors you exit and reload your saves will look the same. If you need to place a particular floor, you will rarely lose progress. Game down … but if something else is happening, picking up and playing for 5-10 minutes at a time is a significant loss of game convenience.
On a PC that has a fairly powerful dedicated session and is likely to get rid of it at the end of the run, this is not a big deal. But with switches, especially regular switches that can be used by multiple families, not to mention the intrusion of lifestyle games that check in regularly … it’s very guaranteeing that it will be maintained. Is difficult.
Unfortunately, I have no idea what it takes to fix these, and how easy or difficult it is. Neither is a hindrance to trading, but it is there.
Open your eyes
So where does it leave us?So overall, I had a really good time Crown trick! It’s a classic style roguelike game with some solid modernization. I love art style, and all its permanent upgrades are pretty standard (please put in more healing elixirs! Keep some of your currency running throughout! ), They do a lot to make the genre feel more … just an achievable mortal man.
The difficulty is solid, the enemies are fair and entertaining, the synergies are well implemented and it’s a lot of fun. Really, the only thing I say to completely suppress the game is a more generous way to finish without losing progress, a way to use some touches, such as performance optimization.
But despite these quirks, it’s definitely worth seeing if you like this kind of gameplay loop. It’s not for everything, but if you’re interested in it, you’ll have a really good time.