Crown Trick Review-Random Roguelike Generator

Crown Trick-Roguelike games can also explode (Photo: Team17)

GameCentral reviews Team17’s latest indie roguelike games and games whose basic principles date back more than 40 years.

Roguelike Rogue was an ancient Unix-based dungeon crawler in 1980 that procedurally generated levels and permadeaths, making each a unique and volatile experience. FTL: Faster Than Light – Turn-based space combat and management games – or classics in this genre like the recent 2D Metroidvania-style Dead Cells are lesser known in the rapidly expanding family. Dozens of titles have been added. game.

Indie developers in particular have found that this genre offers a convenient way to extend limited assets to a significant amount of play time. This is the one that works most reliably with Crown Trick. Like Rogue, it’s a turn-based dungeon crawler, but set in a nightmare realm, where the main character, Elle, falls asleep and begins each run.

The first task to arrive at Realm is to choose one of two random weapons and one of three randomly selected familiars. This gives you a special movement for your character. Familiar ones are useful, but not extremely important. Weapon selection, on the other hand, has a significant impact on successful execution. Weapons are also available in dungeons, but they are an element of randomness that can actually make or fail attempts.

From the moment you arrive, everything you do is turn-based. If you move, attack, or use a skill in one space in any direction, the enemy will behave in the same way, and the action will be performed at the same time as the enemy’s action. You can see the next square to be attacked and see your potential attack area. This gives you the option to use Blink, a short-range teleport that does not take turns but has a limited charge. Each battle.

Where you can attack depends on the weapon you have, and the damage pattern is different from the sword that hits a single square next to you. For spears and guns that hit the straight line in front of you. On the axis that damages all eight squares surrounding Ell. For more esoteric T-shaped formations. Each turn is a balance between making sure the enemy is within range of the attack, while doing your best to stay away from the enemy.

To complement that process, there are up to two familiars, each with two special moves. They range from summoning monsters to fight with you to forming short-lived black holes that inhale enemies (and els), to more violent waves of fire, poison, or ice. .. Each has its own recharge cycle, so you should not only spam its effects, but also use it with caution depending on the situation.

The final combat element is the use of Elle’s relics. They add magical buffs, and even short curses, especially if they are powerful. This gives you additional skills and additional damage in combat. With so many of them, your only viable tactic is to get the most out of what luck presents to you. Attempting to plan the use of relics in advance proves impossible given its number and variety.

As with most roguelike games, its immense variety, combined with the essentially random nature of each run, presents the greatest challenges. As a player, your skills improve with your knowledge of the enemy and how the enemy interacts with different weapons and abilities, but without the right equipment, that information is completely useless and Lady Luck. I feel uncomfortable.

To balance it, you have the opportunity to purchase a permanent upgrade during the run as you wake up in the Reincarnation Hall. There’s not much to do at first, but the tutorial rescues alchemist Barbara, who can make potions and elixir-related buffs a little harder to brew and kill. Subsequent runs will unlock three more traders that offer special items, gold, carry restrictions, and permanent power-ups for more frequent access to the occasional pop-up black market traders.

Screenshot of Crown Trick

Crown Trick-Boss Battle is the highlight (Photo: Team17)

The currency for these upgrades is the Soul Shard, which can be earned by defeating monsters. You are free to use them in the Reincarnation Hall, but only 30 can be returned to the run with you, so everything you can’t use will be lost. This will prevent the shard rollover from gradually increasing and the game out of balance, but it’s a bit frustrating for many to be robbed of you over time.

The hand-painted art style of Crown Trick is unusual and visually appealing, and the whimsical music has the quality of Danny Elfman welcomed to it. Enemies are just as impressive, especially bosses, who have a good match in appearance and attack skills, so it takes time to find a way. There is a plot, but nothing is time consuming and there are no bugs throughout the game.

There are two problems. The first is how random factors affect the chances of success. This is because the right weapon at the beginning of the run makes a big difference in the probability of survival. You can’t control this, so if you’re dealt unexploded ordnance, it can be unnecessarily frustrating. Another problem is that the game lacks some of the coercion of other roguelike games. Whether it’s the spectacular, pixel-perfect twitch thrill of Hades and Dead Cells, or the understated tactical glow of Into The Breach, Crown Trick doesn’t have that X factor at all.

It’s still very capable, personalized and progressive, but it certainly slows down as you go deeper into the territory. Difficulty evolves from welcome to challenge as you understand each ability and weapon. This helps offset more intense enemies and more damaging traps. If you’re enjoying a tough medium-term challenge, Crown Trick definitely offers it-and everything without testing your reflexes once.

Crown Trick Review Summary

in short: A well-designed turn-based roguelike game with great art style and a variety of options, even if it’s a bit too random.

Strong Points: Tactical combat continues to be tested with a wide variety of enemies and a wide variety of equipment and abilities, many of which interact in interesting ways.

Cons: Disadvantages: Getting the right random weapon drops is a factor in success or failure. Normally, some runs never get going in this genre. The lack of thrills of seizures does not appeal to everyone.

Score: 7/10

Format: PlayStation 4 (reviewed), Xbox One, Nintendo Switch, PC
Price: £ 15.99
Publisher: Team17
Developer: NEXT Studios
Release Date: September 7, 2021
Age rating: 7

By Nick Gillett

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