Curse Review of the Dead Gods (Switch eShop)

From time to time, games come in that change the way people see existing genres. Then another game comes in and copies it. curse Of the dead gods takes Huge Inspiration from the super giant blockbuster roguelike Hades.. And all I have to say is that there are far worse games to pull out. Don’t forget, Hades got the coveted Nintendo Life 10/10.

The familiar hemi-isometric perspective is waiting for you here, but the temple you have to travel to is far more premonition, well, darkness Than something like Tartarus or Elysium. In fact, darkness is the main mechanism of the curse of the dead gods. You will need to use a torch to keep the brazier (and enemies) in the brazier as it will take more damage in the dark.

It’s a bit slow, but the basic movements are very well known. Dodge, block, and parry enemies and their attacks while counterattacking with your weapons. Alternatively, hold down the button until the intersecting lines flash and release at this point for a more damaging bolt. Yes, it’s all very well known, but it’s working fine.Your enemies are aggressive and you will learn how to divert their attacks-you can’t dodge rolls here and there because it’s in the cooldown, but it’s not Too One punishment. Understanding blocking is more satisfying as it gives a better sense of internal organs to combat, which is considerably lacking in comparison to contemporary people. Aggression and skill-driven play are facilitated by the fact that if done well, the cooldown will be shorter. If the evasion is successful, 1 point will be deleted and 2 points will be deleted from the parry. There is a great incentive to get stuck and learn the system.

The main and most interesting mechanism here is the use of curses caused by corruption as you pass through the temple. Filling the damaged bar with various actions and reaching the top will create an inevitable curse as you enter the next area. These effects are random and often change the game. They are generally a little double-edged sword. They almost make the game difficult, but they often do so by adding effects that can ruin the life of the enemy-hair trigger, or shed light on (many) traps in all environments. Prevents you from being able to, but removes the penalty for being in the dark-such. In our view, the only failure is the addition of a curse that hides the effects of other curses you may pick up.We can sort Take a look at the gist of this, but at the same time, if you get stuck in it, it takes a lot of fun and expectation.

Otherwise, this is a roguelike game. As you move between stages, you’ll get relics you can equip, powerful new weapons, and blessings from various Mesoamerican gods. All of this can upset your current run in a thrilling way that seems to be managed solely by this genre. The mood is repressive, but the difficulty doesn’t feel unreasonably high – yes, it’s challenging, but the ability to mitigate any situation the game throws at you without additional boons or weapon upgrades. there is.

As you navigate through each area while building rot, you need to select the required items / rewards from the following areas-well, exactly like Hades. The difference here is that all future rooms will appear completely transparent on the map between the stages, so you will have to make a decision to visually lock out all other options and items. This adds a great, concrete sense of loss and finality to your choice, and you may wonder what would have happened if you were killed on the route of your choice. What if you went looking for the extra relic instead of the healing pool?

In between runs, add to the (randomized) map, buffs you can equip in the next run, or upgrade items such as “favor” (such as Crystal Skulls-don’t worry, like that movie) You can use (not) “You can receive gifts from the gods without spending money or damaging them. You need a lot of these to see everything the game offers. You will be able to pass through each of several different temples, fighting distinctly different feels and unique enemies and traps.

You can argue that Curse is visually the same, but I think that’s a bit over the point. Each temple has its own aesthetic and perfectly sells the dark, desolate nature of the place. The game doesn’t last that long, and successful execution never feels more than welcome. The performance is also very good. The screen could be completely crowded and there were no hitches or slowdowns to talk to.


A refreshing and simple game rather than a clear inspiration, what the Curse of the Dead Gods lacks in the story is complemented by focused, crisp gameplay. Combat is interesting, exploration is rewarding, and the system in play is diverse enough to make it a winner. It won’t consume you forever, but with this game of meaningful, divergent dungeons, you will never change in a short period of time.

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