update (12/12/20)- Cyberpunk 2077 Twitter We’ve confirmed that Hotfix 1.04 is now available on the Xbox console as well.
The original story continues.
Cyberpunk 2077 is actively getting the first hotfix patch within 48 hours of the buggy release. According to CD Projekt Red, this update fixes many issues such as quest bugs, visual bugs, and stability.
Hotfix 1.04 is now available on PlayStation consoles and PCs. CD Projekt states that it is working to make updates available “as soon as possible” on the Xbox console.
One of the more notable fixes is related to the controversial braindance sequence. It featured flashing red and white lights that could cause seizures in epilepsy players. According to CDPR, the 1.04 update modifies lighting effects to reduce the risk of inducing epileptic symptoms and reduce frequency and magnitude blinking.
CDPR has also removed the copyrighted songs that exist in the game’s DMCA-enabled “Disable Copyrighted Music” feature.
This is a complete list of CDPRs for each fix in the 1.04 update.
- Gig: Fixed an issue in achieving the ultimate goal of press freedom.
- Fixed an issue when starting a conversation with Johnny at the end of Life during Wartime.
- Fixed a rare issue where NPCs would no longer call V if the A Like Supreme quest was aborted prematurely.
- Fixed an issue where Nix would not default to Spellbound and KOLDMIRAGE.
- Fixed an issue that prevented I Fight The Law from progressing if the quest area remained.
- Fixed an issue where Epistrophy couldn’t find Delamain.
- Fixed an issue related to staying in the second phase of the quest when playing after the final, after finishing the Pacifica battle with Ozob.
- Fixed an issue where nomads would not exist if V left the quest area during combat. With a little help from My Friends / Highway Queen.
- Adjusted the M’ap Tann Pèlen / I Walk the Line / Transmission mapping to re-enable the quest tracker.
- Fixed restrictions on freedom to wake up and sit when violence does not meet either blueline condition.
- Fixed a time and space issue caused by leaving the quest area or abandoning the quest in Follow the River.
- Fixed an issue where conversations with Johnny wouldn’t start after leaving the Tapeworm Hotel.
- Fixed an issue where quests would be blocked if you left the quest area before climbing Follow the River Hill.
- Fixed an issue where the goal “Enter Booth 9” would not complete if you entered the room too quickly with automatic love.
- Fixed an issue with Jackie sitting still in The Ripperdoc.
- Other quest fixes
- Fixed preview of weapon making.
- The pop-in of the vehicle appearance has been reduced.
- Speeding up the switch from the first-person perspective to the third-person perspective in the vehicle.
- Fixed an issue where important quest NPCs were missing animations during cinematics.
Performance and stability
- Stability improvements, including various crash fixes.
- Changed the blinking effect on brain dance to reduce the risk of inducing epileptic symptoms. The effect is smoother and the frequency and magnitude of flashes are reduced.
- Removed copyrighted songs that were mistakenly present in the game with the “Disable copyrighted music” feature turned on.
- Switching the language to the default in the in-game settings now correctly sets the language for the Steam client.
- The reflection quality on Xbox One and PlayStation 4 has been improved to eliminate the effects of dirt.
- Fixed an issue where “The Wasteland” performance remained at 97% after completing all relevant missions on The Badlands on Xbox.
- Fixed an issue where PT-BRVO could not be found on Xbox players in the Americas.
Cyberpunk 2077 was launched here in North America late Wednesday night. It was probably a bit too hot, as many players lamented the number of serious bugs and graphic issues that existed throughout the game. Console players especially got a short end of the stick. Based PS4 and Xbox One users have experienced significant graphic downgrades compared to the PC version.Check out the latest episode of IGN Now to hear our thoughts on how CD Projekt Red missed the mark in the last generation of failures.
Joseph Knoop is an IGN writer / producer / net runner.