Cyberpunk 2077 developers focused on PCs and the next generation “did not spend enough time” on the current generation

After issuing a statement apologizing to fans for the state of Cyberpunk 2077 on the current generation console, some of CD Projekt Red’s bosses hosted an investor call to address the concerns surrounding the new game. One of the investors said that the state of Cyberpunk 2077 of the current generation has come down to the studio, prioritizing the release date of FPS games and underestimating the work required to run the game successfully. I asked if you would like.

“As mentioned earlier, it’s important to look at the performance of the PC and the next generation, not the current generation,” said Michael Nowakowski, CDPRVP for Business Development. “We definitely didn’t spend enough time watching it. We can’t say that any release felt any external or internal pressure to launch that day, other than the typical normal pressure. So that wasn’t the cause. “

Investors also asked about Sony and Microsoft’s role in obtaining Cyberpunk 2077 certification for current-generation consoles. They probably see a lot of buggy games, but investors suspect that console developers “couldn’t determine how bad the final generation version was.”

But as far as that goes, Nowakowski explains that the responsibility lies with CDPR. “When it comes to the authentication process and third parties, this is definitely on our side,” he says. “I can guess they trusted to fix the issue at the time of release, but it was clearly not put together as we planned.”

To conclude, investors ask Nowakowski if the current generation of machines can run an acceptable version of this game. The CDPR boss points to the studio’s patch roadmap and reaffirms that it will eventually be good and playable. That said, he also advises that you shouldn’t expect to reach the performance available on the next generation or PC.

“We also say that if you expect the performance of your game to be comparable to the next generation or PC, that will never happen,” he says. “That said, I’m not saying it’s going to be a bad game, but I’m openly saying that if the expectations for visuals and other performance angles are like this, then it’s not. It’s a great playable and stable game with no or crashes. That’s what it’s meant to be. “

Cyberpunk 2077, on some rigs, has a rather decent shape on the PC, apart from some glitches and bugs. CDPR had previously confirmed that it would continue to release fixes for improvements, but while waiting, it came across a strange fix to improve performance. We encourage you to check out Damien’s article on modifying the Cyberpunk 2077 configuration file. However, please continue to make adjustments at your own discretion.

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