Released on December 10th, Cyberpunk 2077 has been controversial over many bugs and the poor state of the final generation system, despite its general popularity. These criticisms were unavoidable because CD Projekt Red’s management changed the way bonuses were granted so that they didn’t take into account the average review score of the game.
According to Bloomberg’s Jason Schreier, Cyberpunk 2077’s creative director Adam Badowski sent an email to the development team to explain how the bonuses are changing. He admitted that it was unfair to link these bonuses to the review score, given the “situation” (perhaps referring to the telecommuting problem the team experienced).
“We underestimated the length and complexity needed to achieve this, but nevertheless did everything we could to provide an ambitious and special game,” he added.
However, the bonus system still seems controversial, as it utilizes a system that gives employees tokens that can be redeemed later if the game reaches its goal. However, some developers felt that the system encouraged long hours at a company that was already soaked in hot water at “crunch”, even though it had previously promised not to do so. It was.
Cyberpunk 2077 was already three times behind by its final launch this month. The Xbox Series X | S and PS5 versions are probably planned for 2021, and the game can now have a hard time running properly on older consoles. A GameSpot Cyberpunk 2077 review based on the PC version found that the technical issue was “very widespread and cannot be ignored.”