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Cyberpunk 2077 executives say it’s a “ignore” signal that the console version they hyped was a rough form.

The illustrations in the article titled iCyberpunk 2077 / i Execs say they ignored the signal that the console version they hyped was in rough shape.

screenshot: CD project

It’s now clear that Cyberpunk 2077 is a bit of a disaster. Especially on the console.. In a recent conference call with the board of directors of CD Projekt Group, executives said they knew the game went bankrupt before its launch on December 10.

Adam Kiciński, President and Co-CEO of CD Projekt We started a presentation for investors yesterday With comments about the giant cybernetic elephant in the room: Cyberpunk 2077Performance at the console.

The game started “far below” […] “Expectations,” explained Kiciński, who said management “ignored the signal” and said it needed more time to ensure. Cyberpunk 2077 The base PlayStation 4 and Xbox One platforms were ready.

“It was the wrong approach and contrary to our business philosophy,” said Kiciński. “In addition, during the campaign we mainly showed the game on PC.”

“We definitely didn’t spend enough time to see [PlayStation 4 and Xbox One performance]”Vice President Mihau Novakovski added later in the call.

When asked why Cyberpunk 2077 It wasn’t shown to be running on PlayStation 4 and Xbox One before the release, but billionaire co-CEO Marcin Iwiński was working on the game until the release, so the console version wasn’t visible to the public. I explained that I did.

“Reason [we didn’t show the game on PlayStation 4 and Xbox One] I was updating the game on the latest generation of consoles until the last minute, so I thought I would be in time, “said Iwiński. “Unfortunately, this ended up giving it to reviewers just one day before its release. It was definitely too late and the media didn’t get the opportunity to review it properly. It was intended. I didn’t. I was fixing the game until the last moment. “

I don’t buy the pictures these executives are drawing here.Last year, lead quest designer Paweł Sasko said That CD Projekt had all versions Cyberpunk 2077 It is run “always” to monitor the parity between platforms. They had to be a little aware that the performance on the PlayStation 4 and Xbox One didn’t meet expectations. This is an assumption supported by the studio’s attempt to keep these versions away from public surveillance for as long as possible. Unless you know the game is broken, you won’t mess around with console footage or review code as you did until CD Projekt was released.

Looking back, how is this obfuscated atmosphere? Cyberpunk 2077 Run on PlayStation 4, Xbox One has been incorporated into marketing. As Iwiński pointed out, the only console footage they showed was due to games running on the latest enhanced platforms such as PlayStation 4 Pro and Xbox One X, or backward compatibility between PlayStation 5 and Xbox Series X.The project has been released for outlet analysis such as: Digital foundry, This indicates that the frame rate drop is constant regardless of the last generation console used.

Talk to Wccftech UI coordinator Alvin Liu spoke in July 2019 Cyberpunk 2077Graphics on less powerful platforms.

“We’re targeting the console as a prestigious platform, and it looks great there,” says Liu. So obviously, if you spend $ 2,000 building a PC rig, it will look better.But the graphics are very nice for what you are trying to get Cyberpunk 2077 On consoles and low-end PCs. “

Of course, Liu wasn’t part of the marketing team. Cyberpunk 2077 It was still over a year away from the release when he made these statements. Developers in the field believed that the game was ready for the console at launch and may not have been intended to be misleading. That said, it’s much harder to give the same margin to a statement made by business owners in the month just before the December 10 release.

rear Cyberpunk 2077 was Second delayMichael Nowakowski, Vice President of CD Projekt, downplayed concerns about game performance on the latest generation consoles. During an October call with an investor..

“”[T]There is nothing wrong with the Xbox or PS4 version. Since we approached things from the beginning from a development perspective, there are some optimizations that need to be dealt with. So there’s nothing wrong with the Xbox or PlayStation 4, “Nowakowski said.

CD Projekt executives maintained this façade throughout the company Latest financial presentation November 30th within 2 weeks Cyberpunk 2077 It was set to start.

“Of course, it’s a bit lower than a professional console, but I think it’s surprisingly good. In such a vast world,” CEO Adam Kiciński answered the question. Cyberpunk 2077 It was still hidden, so it ran on PlayStation 4 and Xbox One. “That’s the answer.”

What happened Cyberpunk 2077 Not only for that, but unfortunate 8-year hype campaign not only Developer sacrifice just to get out of the door.. It’s hard to make a game even if the pandemic isn’t around your neck. I’m not envious of CD Projekt’s position to put itself in undertaking such an ambitious (Ehem) project. Of course, management is their bottom line.

That said, a deliberate way to ensure that the studio maintains both footage and impression. Cyberpunk 2077 Running away from the general public on the PlayStation 4 and Xbox One and protecting yourself from criticism by involving influencers and sympathetic journalists is nothing less than a criticism. This is another example of how to blatantly abuse capitalist relationships between developers, consumers and the media (both professionals and enthusiasts), and the industry stares into the mirror ahead. I think the time has come. We continue to normalize these toxic business strategies.

https://kotaku.com/cyberpunk-2077-execs-say-they-ignored-signals-that-the-1845890606

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