Earlier this week, the first footage of Cyberpunk 2077 running on the console appeared. There is now a new footage of the developer CD Projekt’s open world RPG running on a PC with all the settings properly tuned, as seen on Nvidia’s RTX 30 series GPUs. Ray tracing in the store. Also, if you want to know what kind of PC you need to get close to these visuals, there is an updated list of PC requirements to peruse.
But if you want something stunning, Nvidia branded videos are for you. Three CD Projekt developers (Marcin Gollent, Jakub Knapik, and Miles Tost) will talk about the atmosphere of Night City. Ray tracing reflections, diffuse lighting, ambient occlusion and shadows, and DLSS.
The end result, at least in my eyes, is the striking contrast between the dusty tan tones of the city during the day and the chaos of vibrant colors after sunset, or the reflections seen in the rain. In the flames of the face, it sometimes looks breathtaking and begins to fall.
Regarding the hardware needed to achieve all the extra ray tracing wonders, Nvidia states that the RTX 2060 can do business at 1920×1080 using medium ray tracing presets with DLSS. No mention is made of the target frame rate for that.
Moving up, Nvidia proposes an RTX 3070 or RTX 2080 Ti for cranking Cyberpunk 2077’s ray tracing and rasterization settings to Ultra at 2560×1440 using DLSS, but the same is true for RTX 3080 and 3090 after 4K I can do it. A more detailed breakdown of cyberpunk hardware requirements can be found in the images above, from minus to ultra with ray tracing turned off and on on various GPU manufacturers. Please note that the frame rates covered by these specifications are not mentioned here either.
Today’s update arrives in less than three weeks before the long-awaited release of Cyberpunk 2077 on December 10, following yesterday’s news dump with soundtrack details and an unexpectedly informative new five-minute trailer. I was dumped.