After the launch of Cyberpunk 2077 in December, developer CD Projekt Red personally shared what happened in the days leading up to the release of the game from studio co-founder Marcin Iwinski. We have issued a statement to explain.
“Despite a good review on PC, the console version of Cyberpunk 2077 did not meet the quality standards we wanted to meet. I and the entire leadership team deeply apologize for this. This video is publicly owned by me, “said Iwinski.
“Please, don’t blame what happened to our team. They are all incredibly talented and diligent. I and the board are the final decision makers and release the game. It was our call to do. But believe me, we never intended this to happen. We will do our best to regain your trust. I guarantee that. “
Iwinski delves into the specific issues of the latest generation console version of Cyberpunk 2077. He said the technical complexity of the game led to some problems. In particular, he said, the “main cause” of this problem was related to the team having to constantly improve the in-game streaming system of older generation consoles. Disk bandwidth for final-generation consoles has always been a challenge for developers.
Studio-specific testing of this streaming technology showed improvements, and Iwinski said the studio felt that the final generation was in a good place at launch.
Executives pointed out that issues related to COVID-19 and working from home led to further complications and problems for Cyberpunk 2077.
CD Projekt Red has already released three hotfixes for Cyberpunk 2077, but the company isn’t the only one. The goal is to fix more bugs and crashes, and the next update will arrive within the next 10 days, Iwinski said.
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