Games

Cyberpunk 2077’s big dildo plague is over

Cyberpunk 2077 has a staggering amount of dildos that seem to be scattered almost every corner of the game, including where dildos shouldn’t be, and sneaking up from behind the counters of many cafes. .. CD Projekt RED explains why the game contains so many fake cocks.

Dildos are not taboo, and they are certainly not metamorphosis. Rubber pleasure poles have existed since the 1930s, and the first known sex toys were created about 30,000 years ago. In 2016, Phil and Holly featured the best vibrators this morning to discuss “Love Horny Clit Desire Vibes”. The big floppy silicon one lost all sorts of impact values ​​many years ago.

It’s unclear why scattering large numbers of swaying jackhammers throughout the city is intended to indicate sexual liberation, but it is clearly. The dildo spawns as part of a random loot item in the game, and the algorithm for choosing when and where to place the sexy toys doesn’t seem to work.

“We were still tweaking those settings, so the amount of dildos in the gaming world was pretty high, especially during the early reviews. Don’t let the dildos get too out of place or context to distract you. We’ll adjust it to where it should be by design, “senior quest designer Philipp Weber told Kotaku.

This is the first time and preferably the only time, and the game gets a fix to fix the plague of plastic penis.

CD Projekt Red has found themselves enthusiastic about the launch of the game, despite record pre-orders and launch sales for Cyberpunk 2077. Companies that have issued a myriad of bugs, poor PlayStation 4 and Xbox One performance, and an official statement that dissatisfied users can ask for a refund all happened after a review cycle that covered only the PC version of the game. Therefore, it is no exaggeration to say that it is open to the public. Company perceptions have plummeted.

On an emergency committee call to answer the question, the company’s top brass was grilled about the launch, upcoming updates, how the ball was dropped, and the fallout they are currently seeing.

First and foremost, co-CEO Adam Kiciński admits in the opening statement: “After three delays, our board focused too much on the release of the game. We underestimated the scale and complexity of the issue and had additional time to improve the game on the base final-generation console. Ignored the signal that it was needed. “

Then co-founder Marcin Iwiński said: “As mentioned earlier, it’s important to look at the performance of the PC and the next generation, not the current generation. We definitely didn’t spend enough time seeing it.”

Source: Kotaku

https://www./2020/12/15/cyberpunk-2077-dildo-plague-hotfix-patch/

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