If you’re looking for a cruel, gritty and violent video game set in the DC Universe, DC Super Hero Girls: Not Teen Power. And thank you for the goodness because it’s more than covered – thanks to Zack Snyder. This version of Metropolis is colorful and cartoonish, and its famous heroes and villains are high school students who balance the everyday life of teens with a powerful alter ego. And for change, it’s a fantasy of female power. As an action game, Teen Power puts together a set of basic gameplay ideas, including combat and social media prowess. It works well, but nothing deeply innovative about it, and the seemingly endless side quests repeatedly feel like fillers after a dozen hours.
DC Super Hero Girls: Teen Power shares the anime series of the same name with its settings and character design, but you don’t have to watch the show to follow. If you know about the DC Universe, such as comics, anime, and movies, you’ll notice six playable characters. There is Barbara Gordon. When she wears a cape as a batgirl, her love of technology and gadgets helps. Karadambers, a modern take of super girls with an edgy look and a love for rock music. And Diana Price, Straight-Students by day, Wonder Woman by night. On the villain side, Harley Quinn / Harley Quinn, Serena Kyle / Catwoman, and Carol Ferris / Star Sapphire will appear later in the campaign.
The cast of this character, especially the voice actors who bring the character to life, has a lot of charm. Many actors in the anime show replay their role in teen power, including the incredible Tara Strong, Harley Quinn’s long-standing voice in the Anime DC Universe. Each character felt really different, from how to walk (skip in the case of Harley) to combat ability. Wonder Woman can use the Lasso of Truth to round up a group of wild teddy bears. Star Sapphire creates a “Cage of Love”. It traps and damages everything in it, and Supergirl’s thermal vision comes in handy when you’re surrounded by rampaging robots. These attacks add some coveted versatility to the combat experience, and it’s very satisfying to unleash a Harley bomb when you’re in a jam.
But what frustrated me about the characters was the frequency with which their behavior was triggered by their obsession with men. Barbara Gordon is called “Batman’s Fan Girl,” and despite not living in Gotham (and not attending high school), Harley still plunges into “Mista J.” Those niches are often overlooked unless the entire reason Carol Ferris lives is to return with her ex-boyfriend Hal Jordan (aka Green Lantern). She is often shown stalking a poor man. He is literally horrified when he sees her, and she clearly denies their unrelated state deeply. I know that all of these storylines have their origins in other cartoons and shows and weren’t created specifically for this game, but the entire mission is built around this unhealthy behavior. If you’re a target audience, it’s still unpleasant, especially considering that the protagonists are all teenagers.
DC Super Hero Girls: Teen Power is technically an action game, but it can also feel like a stack of side quests and mini-games like kids in trench coats. Most of the campaign missions are combat-focused, allowing up to three characters to team up to fight uncontrollable toys that can destroy the metropolis. This is a practical story, but not a memorable one. Rogue toys primarily serve as an excuse for heroes and villains to team up and fight common enemies. This will bring Harley, Catwoman and Star Sapphire to the Super Team. Like heroes, villains have their own set of movements and special attacks, but outside of combat, there isn’t much difference in gameplay based on the active character.
Combat occurs in a self-contained cutaway sequence rather than in an open world area, so you won’t encounter rogue enemies until you start a combat mission. Up to 3 characters can participate in each battle mission, but only the main character can play. The other two act as AI backups. When I led the fight against Batgirl and Harley, flying characters like Supergirl and Star Sapphire sometimes worked better, so I wish I could switch between them on the fly. As for the mechanics of combat, combat that builds combos and uses special attacks is reminiscent of the Batman: Arkham series, but is only described on paper. In reality, combat is more about button mashing than accuracy, and cameras work against you more often than weak enemies, unless you have a huge number of enemies. Stopping a counterattack feels more like luck than skill. I have noticed that I am spamming as special an attack as possible in order to survive the battle quickly.
It’s a fairly low-risk incident, and defeating hell from your own robots and dolls is a fun way to get rid of steam, but it’s not particularly sophisticated. Stars collected in combat and other missions can be used to increase HP, increase attack power, and unlock special attacks in a very light skill tree. It’s actually a skill sapling. Each battle rewards you based on performance. This is the only real incentive to try to master the combat system. The word “level up” pops up in combat, but these levels don’t really mean anything because they aren’t tracked elsewhere and upgrades are handled individually.
DC Super Hero Girls: Screenshots of Teen Power
When you’re not kicking your butt, there’s a lot to do around the metropolis. Metropolis is divided into three districts where teens can go by bus. In high school, you may see familiar faces like Pamela Isley (Poison Ivy) and Jessica Cruz (one of the many Green Lanterns in DCU). In the old town, there is an ice cream shop Sweet Justice and a fashion store where you can buy new outfits and costumes. Next is Hob’s Bay, which was destroyed at the opening of Teen Power and rebuilt by Lex Luthor. … For that reason, Lex lets teenagers decide the future of Hob’s Bay. It feels like it won’t fly with LexCorp shareholders. This means that we sometimes choose new buildings to decorate the Hobs Bay skyline.
I hope many of it didn’t feel trivial. The Hobs Bay project is a major part of the plot, but most of the buildings you build have no real purpose. New fashion stores generally sell the same clothes as the old ones, high-rise apartments can distort you on the roof, but there is no noticeable impact on the neighborhood, and you stick next to a luxury skyscraper Negative results that can put a pawn shop. It is possible to collect plans to build and assign mechanical guards to different sections of the bay, but the reason is still unknown.
Light city construction is the only thing that keeps superhero girls busy. There is also Supersta, an in-space social media network that everyone is crazy about. Some quests require you to take trendy landscapes and top-notch selfies to get followers and likes. In addition, citizens regularly seek help with dozens of “subquests” that otherwise fill short campaigns. I’m looking for a missing cat, helping an old woman cross the street, reuniting her two lovers, chasing flying balloons, and taking pictures of the protagonist and villain logos scribbled around the town. I did.
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