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Dead Space Creator Glenn Scofield talks about the new survival horror game Callisto Protocol

Former Dead Space executive producer Visceral Games’ beloved sci-fi survival horror series PlayerUnknown’s Battlegrounds, He made a simple plan.

“I went to them and said,’I’ll give you a game studio,'” Glen Schofield, founder and CEO of Striking Distance, told Polygon in an interview this week. “And this is the game I want to make.”

He envisioned “the most horrifying game on the next generation platform” when he made the pitch Callisto Protocol last year. According to Schofield, PUBG Corp., now known as Krafton, gave him OK and left him mostly to create a studio and develop his debut game for the past 18 months.

Callisto Protocol It was announced at The Game Awards last Thursday. A return to the sci-fi horror genre that Scofield clearly loves, as close to the spiritual successor of Dead Space as he can get from the Electronic Arts legal team without raising his eyebrows.

“I love horror, and I love science fiction,” Schofield said. “Watch horror movies no matter how bad … and with science fiction, it can be pretty bad. […] Looking at the good ones, it’s just gravy for me. I have created Call of Duty for the last 10 years. This is really good for me.I loved to make Advanced Warfare It was a little future. But it’s time to get back to what I really like. And SF horror is where it is for me. “

Image: Strike Distance / Crafton

Callisto Protocol Jupiter’s second largest moon, Callisto, is set in a space prison where something is terribly wrong. Players take on the role of prisoner in Black Iron Prison and, in the course of the game, unravel the mystery of the prison and the people behind it, the United Jupiter Company.

Scofield said he wanted to be on the ground Callisto Protocol With some similarities in reality. That’s why his studio third-person survival horror game is set to Callisto and uses the real-life characteristics of the moon to ground fiction. Scofield said Callisto was a distant place where humans could one day be colonized, and mentioned the sea of ​​water beneath the Moon. Not a hint about the story of the game, but what creators can resist the horrors of the cosmic ocean hidden in 100km? Under the surface of the alien world?

(Curiously Callisto Protocol is Also Set in the distant future of PUBG Space — specifically 2320 — according to a news release from Krafton, the owner of the striking distance. )

Join Scofield on a development mission Callisto Protocol The number of Dead Space and Visceral Games veterans. This includes Steve Papoutsis, a former Dead Space executive producer who took over the franchise when Schofield left Visceral in 2009. Scott Whitney, creative director of striking distance and former dead space designer. Above all, Christophason, the animation director for Dead Space and Call of Duty. Schofield said about 25-30 people who previously worked with Visceral and Sledgehammer Games have participated in the Striking Distance over the last two years.

Prisoners face drooling monsters in still images from the Callisto Protocol movie trailer

Image: Strike Distance / Crafton

From the tactile sensation of the PlayStation 5 DualSense controller to advances in 3D sound to pure visual dazzling, Schofield said he was excited about the technical features that the new console brings to the new game of Striking Distance.Scofield praised the visual fidelity that his studio is working on Callisto Protocol, “I had something to say [to them], “Dial back details.” “

Schofield doesn’t extend how Callisto Protocol actually play When released in 2022, he occasionally compared with Dead Space during chat and drew a way for the next game to respect and set it apart.

“Uh, [I] I have a particular style, “he said. “And I can’t escape my style. My style may have grown and a little mature, but it’s my style. I’m sure there’s a familiar atmosphere in the game. It’s hard to go one step further. “Oh, we have to make this different from the Dead Space idea and make it different.” […] Just make a game [with 10 more years of experience].. What did i learn? What’s the difference with me? As you know, it has to be natural. “

https://www.polygon.com/interviews/2020/12/16/22178915/callisto-protocol-striking-distance-glen-schofield-interview-dead-space-sci-fi-horror-pubg

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