Adam Howden, the voice behind Shulk in Xenoblade Chronicles: Definitive Edition for Nintendo Switch, recently talked with Nintendo Everything about returning to the role of the popular protagonist. In the interview, if you’re surprised to learn about the project when you’re back in the last few years, Howden’s main concern is to rethink the role of Shulk, and what character you want to talk to from another Nintendo. Games that cover topics such as. See some of the interviews below. You can check the entire interview here.
It’s been nearly 10 years since I first spoke out Shulk on Xenoblade. How was it to go back to the Future Connected character and play that role again years later?
It’s always a joy, not a chore. It’s great that Nintendo keeps looking for ways to continue the story. I first recorded the XC in 2011, almost 10 years ago, but time has passed. My concern was, “Does my voice still sound the same?” Fortunately, my voice doesn’t age like everyone else.
Do you remember receiving the return call? How long did the entire Future Connected recording process take?
It’s always pretty vague when I’m called to play a game. But exciting. My agent said he would record under * codename * and replay his role as Shulk.
Scripts may be sent in advance, but they are often out of context, so the director / producer will not fill in the details until you enter the studio. Future Connected didn’t take long to actually record, but this time Shulk was a supporting player.
When you learned about this project, were you totally surprised to find that the first Xenoblade Chronicles are back and you’re getting a new epilogue?
Yeah, I was surprised, but I was really happy because it meant that the original game got a new life lease. Hopefully they will make more epilogues.
It’s been many years since Xenoblade was first released, but was it natural to return to Shulk? Did you look back at the original game and see how you first played Shulk before recording?
As I said before, when I revisit Shulk, my only real concern is whether my voice has changed over time. Other than that, it’s like meeting an old friend and resuming where you left off.
I always look back with a bit of the original game as a reference and do audio matching in the studio to ensure audio consistency.
One question for fun: Who would you choose if you could speak out other Nintendo game characters?
Waluigi. I wish I could make that voice. It’s such a naughty voice.
Is there anything else you would like to share with your fans? Where can fans of your work follow you?
Whenever I’m allowed to talk about the projects I’m involved in, I usually say on Twitter.My handle is @A_HOWDZ