Demon’s Souls PS5 Review In Progress-Prepare to Be Surprised

Demon’s Souls-Photos of all frames (Photo: Sony)

The most graphically advanced game on the PS5 is a remake of Dark Souls’ predecessor, already a candidate game of the year.

If I told someone 10 years ago PlayStation 5 will be a big budget remake of Demon’s Souls who know exactly what they said: “What is Demon’s Souls?” Originally released in Japan in 2009, Sony is a game I refused to publish it in Europe and the United States because I was absorbed in it, and left it for more than a year until Bandai Namco released it in Europe.

It caused a bit of controversy among the PlayStation 3 hardcore gamer community. They knew how great the game was, but otherwise its existence was barely noticed by the wider gaming world.

NAMCO BANDAI, however, paid attention to Developer FromSoftware to create Dark Souls as a kind of spiritual sequel. As they say, the rest is history, and contrary to all expectations, Dark Souls became a huge hit, becoming one of the most influential games of the generation, inspiring dozens of clones and deliberately. Not only is the concept of difficult games popular, but even relatively large budget titles that have made it economically feasible.

Nevertheless, it’s still amazing to see this full-scale remake as a PlayStation 5 launch game. Without the coronavirus, perhaps Ratchet & Crank: lift apartments and other more mainstream friendly games would have been adjacent. It should be pointed out, but before we move on, Demon’s Souls isn’t as difficult as its reputation suggests, or at least not the way most people imagine.

To win the Soulsborn game, you don’t need super-fast reflexes, but cool nerves and a willingness to explore and experiment. Demon’s Souls forces you to protect yourself from the first moment, but it is never unfair or persuasive. If you die, it’s because you didn’t pay attention to the warning signs or took the enemy for granted. All of them can kill you with just a few blows, but you can do the same with most of them, and unless you run around like you’re playing an arcade game Anyone can defeat Demon’s Souls.

Or at least that’s what we keep telling ourselves. A copy of the review was sent only on Wednesday. So I didn’t have the opportunity to prepare a review on November 12th, when the PlayStation 5 will be available everywhere except Europe. But I can play for a few hours and the first impression is very good.

If you’re not familiar with Dark Souls and the like, the game is essentially a relatively simple third-person action role player. Its main focus is combat, but it’s mechanically very simple, with little movement for each type of weapon. The magic of the game is in a wonderfully complex level of design, always rewarding exploration and cleverly wrapping itself up, so you won’t get lost as much as you think.

Storytelling is very opaque, and the intro explains the basic setting (ancient evil appeared and turned the entire population into zombies), but the details are resolved from a piece of folklore found in the game world. Left for.

A full review will elaborate on the deeper system of the game, but since it’s the only PlayStation 5-only game at launch (not yet a very good Astro playroom), everyone is the first. What you want to know is the appearance of the game. .. And the simple answer for that is … great.

It has two graphics options, performance is selected by default, runs at 60 frames per second on the “target”, and upscales 4K resolution. Alternatively, you can choose a cinematic mode that operates at 30fps and native 4K. In any case, it’s a stunningly beautiful game, where everywhere looks like an interactive picture, torn from the cover of a kind of ridiculous fantasy novel that first influenced the series.

I was surprised that the game didn’t use ray tracing, even though it had reflective surfaces (mostly puddles so far) and light and shadow were used gorgeously. In any case, it’s the best-looking game on the PlayStation 5, clearly one step ahead of Spider-Man: Miles Morales. Thanks to that, it has become one of the best looking console games ever.

Anyway, from a technical point of view, what makes it so impressive is that the developer Bluepoint, who was also responsible for the remake of Shadow Of The Colossus, has very well nailed the aesthetics of From Software. You could argue that the character design was a bit stylized, but as some say, it’s more cartoonish, but it’s actually a by-product of improved animation, with glowing eyes and more. It’s easier.

Souls games always have a unique blend of horror and beauty that makes even the most repulsive enemies feel weird grandeur. Along the battle-damaged balustrade, or through a garden that was once carefully cared for, there is an overwhelming sense of fate and misery, but the quietness of hope that things can be restored. There is also a whisper.

If Demon’s Souls is dedicated to the first suitable PlayStation 5, it’s almost overwhelming to think about what the game will look like in the next few years. The DualSense controller also plays a big role in making the game feel very unique and “new”. The tactile feedback effect is subtle, but if you press one of the adaptive triggers to remove a heavy attack, the rumble you feel will be subtly different depending on whether you hit a wall, floor, or enemy blade.

Immersiveness and physicality are incredible, along with excellent sound effects. When in an enclosed space, the sword does not disappear unnaturally from the wall, but scatters sparks from the sides. When rolled out of the way, the sound effects and controller feedback are quite different depending on whether it’s a stone floorboard or a wooden floorboard. Move again.

Thanks to the combination of power feedback, sound, and the knowledge you’ve done well in the famous difficult games, it’s especially satisfying to get the parry right and use the counterattack to defeat the enemy.

Screenshot of demon's soul

Demon’s Souls-Preparing to run (Photo: Sony)

Arguably the most important technical improvement is simply fast loading. This immediately eliminates many of the frustrations that occur when you die. Now there is only a couple of seconds delay before returning to action.

The online features look much like the original game. As soon as the download code arrives, all PlayStation 5 owners around the world have joined the game, so it’s great to see the spirits of another world traveling around the world facing the same problem. We provide advice through messages scribbled on the floor.

The only possible flaw we can see is that the new camera, which is now much closer to the protagonist, can be a bit clever, especially in narrow corridors. Or maybe it was just that we panicked. The original camera system seems to be available as an option, but it shouldn’t be a big deal either way.

Even if you’ve played technically before, it can take days to fight Demon’s Souls, but it’s not only a perfect remake at first, but also a great demonstration of PlayStation 5 features and great encouragement. I will. A sign for the future of the format.

Format: PlayStation 5
Price: £ 69.99
Publisher: Sony Interactive Entertainment
Developer: Bluepoint Games and Japan Studio
Release date: November 12, 2020
Age rating: 18

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Demon’s Souls PS5 review in progress – prepare to be amazed

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