Bluepoint games are not enviable. For the past decade or so, I’ve had the gracious task of remastering old games and porting them to new consoles. But a few years ago, something changed. The gear has shifted and the studio has been completely rebuilt from the game port. After remaking Wanda and the Colossus, the studio was confident in remaking the cult classic: FromSoftware’s original 2009 dark fantasy RPG, Demon’s Souls.
Demon’s Souls is an important game that is very close to my heart. It was daringly different from most other games in the AAA landscape. At a time when other Japanese developers were struggling, it was a win for Japanese studios to deliberately be esoteric and clearly create something with Japanese design. Take into account the decline in sales and the rise in the cost of HD development. After playing Demon’s Souls for the first time, EX-SIE President Shuhei Yoshida recalls, “This is a junk and incredibly bad game.”
Sony has only published Demon’s Souls in Asia so far. It took Atlus work to publish an “incredibly bad game” in the United States and Namco Bandai in the PAL region.
Nonetheless, Demon’s Souls was patient and notorious for its difficulty, design and mood. But that doesn’t mean the original game didn’t have its own flaws: unpatched bugs, an easy way to avoid difficult areas, and certain bosses who felt completely anti-climate. War. But nevertheless, Demon’s Souls began to gain momentum. Within 10 years, the community has gone completely mainstream from a small group of strange and fascinating things. I still remember midnight talking online with friends and people about the obsession that devours you as you wander through the lonely landscape of Boletaria. Blue Point had a very difficult task of trying to capture the lighting of the bottle again.
At Blue Point’s Demon’s Souls, you can start as one of nine classes, each offering its own playstyle and benefits. But this isn’t quite important. Choose from a wide range of weapons, spells, magic, armor and more to play as you like. Slow and orderly combat feels rough and satisfying, an approach to difficulties that can easily be described as unforgiving but fair. Those familiar with other games in From Software’s catalog, such as Dark Souls and Bloodborne, will feel at home. If you’re familiar with the combat of the original release of Demon’s Souls, don’t worry. Everything is built on the 2009 code. The difference here is that the weapons are a bit flashy and there is a whole new animation.
All that remains is the habit and balance that exists in the original. By the end of the first session with Blue Point’s Demon’s Souls, I had created a very powerful character that could easily carry the rest of the game. The difficulty of Demon’s Souls comes from the experience of learning how to best equip yourself to what the game throws at you, not what level you are at.
The first level of Demon’s Souls is a master class of game design, which provides careful lessons on how to play properly. The enemy is lurking in every corner. There are an array of traps and difficult enemies that you should obviously come back to when you become more powerful. Of course, if everything culminates in a challenging boss battle. This is the blueprint for all levels that follow.
After completing the first level, you will be kicked by the remaining hub of the game, the Nexus. Acts as a safe haven and level selector for Demon’s Souls. In the nexus, a relatively small group of abandoned NPCs are gathering as the last fort of mankind in an increasingly destined world around them. Increased fidelity, rather than a hilarious place, gives you a more spectacular feel than it felt much darker than in the original place.
This magnificent sensation pervades the Boletarian Palace-level design of the remake of the Devil’s Soul, which has undergone major changes due to art direction and design. For beginners, this doesn’t make much of a difference, but trained eyes may feel a little different about much of the creative freedom gained from reimagining the Blue Point game. Changes in art direction do not always land. But when Bluepoint nails it, it gets harder.
One of the most fascinating and striking areas of Demon’s Souls is the beautifully (and faithfully) recreated Upper Latria. It’s soaked in tone and mood, colored by the curious NPCs you encounter, whether you’re on your side or not. While the giant beating heart hits the vibrations of the PlayStation 5 Dualsense controller, you will encounter difficult enemies that may cross you in every corner. Thanks to the PS5’s extremely fast SSD, it will load back in seconds if it dies. Needless to say, it’s an equally deeply immersive experience, if not better than the original game. The same is true for certain other areas where Blue Point is true to the roots and mood of the original game and has added its own small prosperity to enhance the experience. However, other areas feel that they do not partially affect the visual “upgrade” that the game has received.
The miserable swamps of the Valley of Dirty have become easier to navigate, mainly due to the distance of the draw distance. I used to see only torches in the distance, but now I can see almost the entire map. This makes the experience significantly different. Recall the Silent Hill 2 HD release, which completely removed the nearby fog and nearby draw distance. To say the least, the Demon’s Souls remake isn’t quite as consistent in tone as the original release. Keep in mind that increasing visual fidelity in all areas does not necessarily improve Demon’s Souls or maintain design intent. Original game. Despite these visual changes, including NPCs and other enemies, the core of Demon’s Souls remains intact, including its unique online capabilities.
You can leave useful (or useless) messages, be summoned to the world of other players to clear areas and defeat bosses, or invade someone to get handsome rewards. There is also a dull mechanism named Tendency. This makes the game a bit easier or more difficult, and can also unlock new paths to explore based on how you work. This allows you to always return to worn-out ground or previously beaten areas if you understand and achieve these conditions.
All areas of Demon’s Souls are littered with secrets to find and shortcuts to unlock. These are deeply rooted in the mind when playing the game. I woke up several times early in the morning while reviewing Demon’s Souls, waiting to find a tokonoma hidden in the area, or unlocking shortcuts.
This style of level design is rarely seen in modern AAA games. The details that the world imagines make the Kingdom of Boletaria feel like a truly real place, not a place created purely for your enjoyment. .. Miners struggle for their masters in adverse conditions, heretics and those considered dangerous are trapped in the prisons where Damd lives, and unwanted children in the world are protected by women who dare to go off the road Her god suffering in a swamp.
After passing through Demon’s Soul, I was absorbed in it. I was once again deeply immersed in the suffering of attachment. Changes in quality of life, such as dropping a few more healing items, are often very helpful. This made Demon’s Souls more tasty for modern viewers, but with some revisions to the design 10 years ago. This can also be seen as a departure from the original gaming experience. Blue Point is walking on a very narrow tightrope.
The difference that exists in the 2020 Demon’s Souls remake is that there are a lot of very small small changes that overlap each other. From UI tweaks to art design changes or how your character undulates in the shape of a soul on the magical floor in the heart of the nexus. It’s worth noting that the more suppressed soundtrack is gone. It really feels like Blue Point has lost some of the PS3 release’s design language and other notable elements along the way.
However, Bluepoint has not removed all the elements of the original. These changes have a small online backlash, but it wasn’t given the gun to Old King Doran. It would have been nice to see the Master Chief Collection style options. This option allows you to switch between an upscaled PS3 release with all the original assets intact and a PS5 release with all the new bells and whistles. It’s important to note that because the server is offline, you can never experience the intended PS3 version for all online features without using a private server. You need to save the original game. But for now, the community is doing a great job of keeping it alive.
Bluepoint could have briefly and easily described many of the systems that exist in Demon’s Souls, but in most cases chose not to. This is because the core of Demon’s Souls is the obsession that ultimately yields while playing. You’ll want to know how something like a trend system works, and how upgrading a weapon in one path affects another. To do that, you may need to look out of what the game offers, but it also opens up opportunities for players to collectively connect and understand the game. The sense of that community is obvious and only draws you further into spending your time thinking about it. Removing that sense of community and explaining everything clearly will lose some of the identity of Demon’s Souls.
Although somewhat uneven in style, the Demon’s Souls PS5 captures the spirit of the original game well. Experience is certainly not for everyone, but if you can bother with its steep learning curves and dull dynamics, Demon’s Souls will give you a rewarding experience and you will almost certainly forget. It permeates the unforgiving and oppressive atmosphere.
A copy of the game was provided by the publisher for review.
The biggest change of Demon’s Soul PS5
- You can now send the burdensome items directly to Stockpile Thomas.
- Crystal lizards will not despawn until you kill a certain amount
- The Valley of Defilement’s draw distance has been significantly increased
- Many NPCs and enemies have been redesigned
- Some bosses have been redesigned
- Some armor and weapons have been redesigned
- Item duplication glitch no longer works
- Healing items will drop more often
- You can no longer shoot fog gates with a bow
- Some rare upgrade materials drop more often
- Increased weight of healing items
- New items and armor have been added
- The soundtrack is orchestrated and varies significantly
- NPC conversation re-recorded
- UI has changed
- You can now preview before learning spells and magic