Hello everyone. Here is Ross, one of the designers of Lucid Games. It’s great to see everyone jump into Destruction AllStars and shatter each other at 17 AllStars. It’s a lot of fun to dive into the game yourself and make a big mistake with the community. Our first season It’s going well, You are capturing all of the actions in photo modeI had so much fun watching what you posted on social media that I had to pick some of my favorites and share them below.
Today we are celebrating the launch of Blitz, a completely new game mode for Destruction AllStars. I would like to take a closer look at this game mode and dive into some of the mode’s design goals and aspirations. We’ll also give you some cheeky tips to help you get a good start in the new premier game mode. (If you’re new to our arena of destruction, You can get the primer here.. )
Blitz and Glamor
Our new game mode, Blitz, is a highly competitive multi-team version of Mayhem that uses rounds and a slightly modified scoring system to reward teamwork and accuracy. This encourages players to take advantage of well-thought-out collaborative attacks rather than simply driving, hitting, and evading. This will allow you to earn new skill-based rewards and brag to your community. This allows you to let the community know who has taken the lead. I’ve been playing Blitz a lot on Lucid for a while and I’m having a lot of fun, so I think you’ll be excited.
From the root
When we started this kind of mode, we wanted to create something that people would enjoy with core game mechanics and Mayhem, but it rewards team-focused play, very much. I wanted to create a competitive, fierce, fast-paced game mode. To achieve this, understand which team members should choose a particular all-star, drive as a flock to hunt the same enemy, wreck the enemy and take revenge on the ruin of your teammates, etc. A player who knew that various forms of team play needed to be injected into Blitz. Overall, we wanted to reduce some of the noise, allow for calculated and accurate gameplay, and at the same time be able to constantly monitor how the game progresses across multiple teams.
To achieve this, we decided to have up to 12 players in Blitz’s game. By splitting these 12 people into four teams of three all-stars, we were able to put more emphasis on all-star selection throughout the match. Each match is divided into rounds and the team fights for the first 100 points or the highest points when the timer expires. Scoring points need to be very familiar with scoreboards being a reliable way for hits, barges, wreckage and KOs to climb the scoreboard. The team that wins the first two rounds will be the winner of the match, so don’t worry if you feel you’re too late. You can get back there in no time with one good round.
In addition to the round-based system, what really sets Blitz apart is the character’s lockout and ability energy carryover. Character lockout requires you to choose a new All-Star at the beginning of each round. Once you have used All Stars, you will not be able to select them again in the rest of the match. This means using 2-5 different AllStars in your Blitz game, depending on the number of rounds you play. This will give you a deeper idea of how your team is organized. Will you use the main in the first round or save for a comeback in the fourth round? Another factor to consider is that the breaker and hero vehicle ability charges are also carried over between rounds. If you win a hero vehicle in Round 1, do you want to place it immediately to ensure victory, or save Round 2 to start with a decisive advantage?
Inject depth into Blitz
Immediately after getting an early version of Blitz up and running, we dig a little deeper to see what can help us distinguish between the best and the best. Team takedown is a way to collaborate and destroy enemy players to earn bonus points. The more players you work with, the more scores you will get. Communication is a great way to plan this type of attack, but you can also keep things simple and track your teammates around the arena. If they find them deploying breakers or charging certain vehicles, they can be wiped out with Team Takedown Assist.
Revenge systems, on the other hand, are a great way to react and earn bonus points when one of your teammates is wrecked or KO’d. After this happens to any player, the team will get a wreck of revenge or a KO of the attacker within 30 seconds and get bonus points for the team. Take a closer look at the kill feed and display to see which player you should target.
You can win or lose the round on the character selection screen. By selecting an all-star lineup that works in tandem, you can adjust and use your abilities to ensure a team takedown. For example, if you choose Jian and use their breakers to drop mines around the arena and easily tag multiple enemy players, Teammate is Sgt. Rescue’s hero vehicle is heavy, healthy, and Wreck some of those vehicles to earn bonus points. This can be combined with the ability energy to carry over between rounds. If your hero vehicle is ready, you can opt for an all-star with a hero vehicle that will be a big hit in the next round. Or, if you’re running out of energy, you can opt for an All-Star with a powerful on-foot breaker to help your teammates. Overall, there are many team configurations that you can experiment with.
As part of the Season 1 Hot Shot, there are unique rewards you can earn in Blitz. Each week, you’ll be asked to play Blitz in one of your weekly challenges, and you’ll be offered a Blitz-themed skin as an additional Blitz-themed reward for AllStar. We’ve also added two new sponsor challenges that you can complete, each with an avatar and banner set. These challenges are based on Blitz’s winning game, so you can really show off your skills to other players! In addition to these rewards, regular XP and a season point system will work with Blitz. , Like any other game mode, you can complete some of your daily and weekly challenges in Blitz.
Good luck in the arena
Here are just a few tips and tricks from the playtest on Lucid. Do not play with Gerard. As a more practical tip, do you choose your target carefully and get the bonus score you can? Do you want to deploy your hero vehicle ability to that target? Also, choose the right AllStar for the right round. However, this can be a very personal choice. Choose your favorite all-star early on to get the game right, or save it for future rounds? Find a rhythm that fits your playing style and compete with the way your opponents play. Is all.
It’s really great to see Blitz live at Destruction AllStars today. Many of Lucid’s team will look at social media to see how you work in the first week or jump in to join the community. Hopefully, as players take advantage of this type of team play and take advantage of their scores, more communication will begin to form. We also hope to see some spectacular games where each team wins one round and advances to the fifth final round.
This is just the beginning of Blitz, as Blitz was designed with a competitive play and ranking system in mind. It will be released as an unranked playlist today, but we plan to release a ranked mode in the future. I’m not ready to talk about the details yet, but as the rank progresses, I can expect limited rewards associated with the ranks achieved.
So you have it. Bringing Destruction AllStars the first all-new game mode since the launch of Destruction AllStars has been an exciting challenge for us. A new tactical layer where player skills really shine! I can’t wait to hear what you think of this mode. We really enjoy making this mode. I look forward to playing with you.
Blitz is here at Destruction AllStars! Be sure to tag it as we look forward to what you do with our new competitive mode. Twitter account With your thoughts and feedback.
Oh, as promised, here are some of our favorite photo mode photos so far.
Wow, just amazing @ Philt43_Yewone
Fuego Face @ QuelBia94
Shaft Anubis head @Biscxtti
Comic flowers by @Acdra_Cos