Developers say pandemics increase security risks and pose playtesting challenges

At Fanbyte, writer Imran Khan posted a useful article analyzing conversations with developers around the world. This is how the global COVID-19 pandemic affected their professional lives.

Last year we heard a lot of anecdotes from the developers themselves, some of which are in direct agreement with Khan’s report. Of particular note among the developers and publishers Khan spoke of is To be exact The list of delays due to COVID-19 continues to grow.

For one, the story of CD Projekt Red Cyberpunk: 2077 It seems that developers are rapidly changing the way they implement remote work practices. A developer needs remote access to a supervisor’s workstation to tackle a particular task after a ransomware hack that slows down (and compromises personal data) employees of CD Projekt Red. Told Khan that he slowed down the work on the project.

Another developer who previously described their situation as “almost the same as CD Projekt Red” Cyberpunk: 2077s According to the release, they only receive extra time to work on the game In particular for cyber punk Chaotic launch.

Some developers also said that some of the best cargo ships on the figurative Suez Canal are at playtest and QA levels (EA producer Jim Bethera also mentioned on the GDC Twitch channel last year).

Christopher Chancey, CEO of ManaVoid Entertainment, told Fanbyte that when playing testing a feature on a new player, it’s difficult to get the same reliable data that can be obtained directly in a remote session. “We usually have sessions in the studio and actually look at the player’s facial expressions to see if they are enjoying a particular sequence, frustrated, sad, angry, or excited. You can see it, “he said.

“It’s really hard to do online, and there are security concerns about having to send builds online to potential playtesters.”

The developers also told Khan that when the world’s leading QA companies sent their employees home, they had more security checks and had problems sending feedback on bugs. This can slow down the pipeline and affect companies whose games are not yet included in the QA.

Be sure to read the full Fanbyte for a broader view of how game developers are dealing with the COVID-19 pandemic.

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