Devil May Cry 5 Special Edition shows off ray tracing and 120fps games on the PS5 and Xbox Series X – The Sixth Axis

For the past few days, I’ve been able to play and preview Devil May Cry 5 Special Edition. This will give you the first experience of what Capcom can expect to achieve with next-generation consoles. Not surprisingly, there are some additional content as a special edition, from introducing Virgil to the game as a playable character to extend the story, to the new Legendary Dark Knight difficulty and Bloody Palace challenge mode. However, some of the most interesting aspects are how Capcom updates the already good RE engine for the PS5 and Xbox Series X | S.

The RE engine is clearly named after the Resident Evil series. So far, it has been used in two remakes of Resident Evil 7 and Resident Evil 2 and 3, and Devil May Cry 5, and Capcom seems to continue to use it and develop it into the next generation. Resident Evil: Village (AKA 8) and Pragamata both use it and have been (quite strangely) scaled down for the Nintendo Switch and Monster Hunter Rise.

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Since its debut, the RE Engine has consistently been admired for its ability to deliver incredible visual quality, especially through lighting and character rendering, while performing well on all platforms. Capcom can target 60fps for all games, regardless of console. No, especially on the Xbox One, that high goal isn’t always achieved, but it feels like the low-power console RE engine is punching beyond its weight.

So what about the DMC 5 Special Edition? Well, the video above is 1080p. This is because the most interesting thing is happening here. When you load the game on your PS5, Capcom will give you so There are many options here.

I have a 4K60 as a baseline, but if you need additional visual effects, you can turn on raytracing to sacrifice performance. This results in raytracing being very GPU intensive, reducing the frame rate to 4K30. If you want the best of both worlds, you can reduce the resolution to 1080p for ray tracing at 60fps. Finally, for those who want to shave every millisecond, there’s 1080p at 120fps without raytracing-on a dilapidated 2016 TV, I tried this by connecting the PS5 to the Asus VG279QM. This is a powerful PC that can actually go up to 280Hz enough!

At this time, there is no effective way to display 120 fps videos on YouTube. There is no other way but to slow down. So, in the video above, I compared 120fps and 60fps at half speed. This is a simple case of adding liquidity and more responsiveness. 60fps is already great, but games at 120fps help reduce input latency a bit. It also helps (if you can add a variable refresh rate to your mix) to eliminate judder that can be caused by a drop in frame rate.

For these heavy-duty games and competitive games like Call of Duty, high refresh rates can be a huge boon, and developers may want to include this kind of option in similar games. I want it. It’s not universally needed, but the option doesn’t hurt and we’ve already seen many games start offering it.

But let’s talk about ray tracing. It’s the real “Well, did they forge it so much?” The moment they step into the city of London at the opening of DMC 5 and notice the reflection of a puddle. Ray tracing isn’t about having reflections in the first place, it’s about making reflections more realistic. Whether it’s cubemaps or screen space reflections, the accuracy of video game reflections has always been limited until we could add ray tracing in addition to these techniques.

Whether the reflections are aligned correctly or you can reflect something out of the camera’s field of view into the game, your scene will be a little more reliable. There are other far more subtle benefits, such as more accurate light diffusion throughout the scene and better shadowing.

However, given how ray tracing can be intensive, developers need to choose how to implement it. The reflected puddle of DMC5 is not only distorted on the surface of the water, but also appears to have a lower resolution than the main game. Also, cubemaps can look more representative due to the many elements that are culled. Ray-tracing reflections can also occur.

But it’s all fascinating and a real sign of what’s to come. Spider-Man: There’s already a lot of analysis on what Miles Morales and Ratchet & Crank are doing, and you can even add the DMC5 Special Edition to that list. As we delve into the next-generation coverage of both the PS5 and Xbox Series X, we’ll dig deeper into this over the next few days, weeks, and months.

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Devil May Cry 5 Special Edition flaunts the ray tracing and 120fps gaming of PS5 and Xbox Series X

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