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Disaster Era Review – TheSixthAxis

To be honest, the most interesting part of the Breath of the Wild story was disaster. This unavoidable disaster destroyed the kingdom 100 years ago, leaving Princess Zelda in a magical attrition warfare, stopping Calamity Ganon from fully claiming the world. It was also an event that was only seen through flashbacks and fragmented information and was frustrating.

While patiently waiting for the Breath of the Wild sequel, Nintendo decided to link us to the past. This allows players to live this era with Hyrule Warriors. In fact, when Zelda and her chosen knight Link embark on Hyrule Castle and, with the help of four Hyrule champions and their beasts, defeat the invading evil, literally before a disaster strikes. to start.

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Fight disasters by hacking familiar enemies in and around the recognizable scenes of the original title. All trimmings from the Musou genre are here: Hordes of Enemies. Excessive KO counter. A long and devastating combo. Encounter with a challenging boss. Even the host of challenge missions to test your skills in the game.

Each character has its own style of play within the Musou framework, allowing you to perform combos that combine normal and powerful attacks, with devastating specials available when the bar is full. The plots come from each character’s unique abilities, all fixed to a single button that can be woven into combat or used to completely change the course of combat.

These range from Impa’s symbolic ability to clone Impa’s attacks to clone with devastating effects, to Revali’s strong wind ability to allow him to stay in the air and use a completely separate combo tree. I will. These make every character feel completely different, unlike the original Hyrule Warriors, but the standardized control set makes switching seamless.

The links are even more unique, with multiple move sets linked depending on the weapon you are equipped with. With Link’s witty resources, you’re free to use swords, clubs, spears, and even soup pots. Equipping different types of weapons dramatically changes his use and gives him a variety of unique abilities.

The Breath of the Wild is back with Shake Runes, which also adds a new dimension to combat. Unlike games where the tools are awkward, runes fit much more seamlessly. Whenever a slate is available, you can use one of the four to affect all enemies around you or exploit the weaknesses of your boss or captain to make them vulnerable.

What’s interesting is that while all characters have access to the shake slate, each uses their abilities in different ways. For example, Link simply throws some remote bombs, while Zelda summons a small remote bomb tank with his head around the bombs thrown everywhere. There is a lot to learn about characters this time.

Here’s one of the best improvements to Age of Calamity for both Hyrule Warriors and Breath of the Wild. Not only are the main enemies very enjoyable to dispatch, but the variety of combat mechanisms makes stronger enemies challenging. Whether you’re exploiting the weaknesses of the telegram or just using your skills strategically, you’ll be offered many options.

The flexibility of this battle is amazing and draws in the ingenuity of the battle at Breath of the Wild, but structured so that it doesn’t overwhelm the player in a desperate battle. The perfect blend of this style is a testament to how closely the Zelda team worked with the Warriors team on this title and can be seen in every aspect of the game.

However, this time, hack and slash is not the only option. This is because the four beasts can meet freely. These giant beasts are fun to maneuver exactly as you can imagine from their original look. For example, Vah Ruta can fire shards of ice at thousands of enemies and shake the trunk to destroy all obstacles and landscapes around it.

Another improvement in the spin-off series is how to advance and enhance your character. All the excess menus of the first Hyrule Warriors are gone, and instead everything is done on the world map. Increasing combos, adding hearts, leveling characters, etc. are all done through quests on the map, and you can complete them simply by collecting resources during gameplay.

This includes cooking! Throughout the world map, there are small missions shaped like pots that need to collect resources to complete. When you’re done, unlock the recipe and prepare it before the mission. This has additional effects such as additional damage and elemental resistance. Let me tell you, these are sometimes fundamentally essential to success.

This map also has another great little feature of the Sheikah sensor that saves time. This allows you to highlight the specific mission you are trying to find a resource for, indicating exactly where to find the resource. When activated, a neon green circle will be dropped around the location, and if this is a shop, items in the shop menu will be highlighted in green.

Needless to say, this was yet another improvement on the last title, and we had to somehow remember the resources needed for each badge and other character upgrade.

However, if you create some menus, there are some galleries for updating virtually all players in the game. From here, you can revisit all the cutscenes, find out the character’s biography, listen to music, and read the description of all the completed quests. This is a great feature, especially since the cutscenes are breathtaking.

This doesn’t all say that the game is perfect, and there are some minor issues that prevent the game from being perfect. Multiplayer is activated with the push of a button on the map, which is very easy to get started, but you may regret it. Otherwise, the smooth frame rate will actually drop in multiplayer. It’s fine if the characters are separate, but the action is really slow when they are together. Not ideal.

Next is the camera. Here are some examples of how many 3D games are prey to many problems, get caught up in the landscape, and aren’t properly anchored to powerful enemies. These are very small complaints about the grand plan of things, but they really hinder the enjoyment of enthusiastic and fun games.

One thing is certain: Hyrule Warriors: Age of Calamity is absolutely gorgeous. Taking a heavy pointer again from the Breath of the Wild, all the talent of art style has been carried over to everything with ancient stone and neon blue effects. The character and the design of the world are great, and it really looks and feels part of it. space.

The sound design also reproduces all chimes and noises, conveys quirks from the source material, and the excellent voice played by all characters, Link has the best vocal performance ever, for every story beat. It brings some relevance. It’s a joke, but as always, it’s also a “hire” gathering.

Finally, we need to emphasize the great soundtrack. This spin-off title, unlike the big band of Breath of the Wild, not only actually has the music, but all the tracks are absolutely amazing. Aesthetically, this is an incredibly powerful package and its shortcomings are hard to spot. All of the few touches of the game combine to create something familiar and refreshing at the same time.

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Hyrule Warriors: Age of Calamity Review

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