Disney Mirror Warriors Review-Crushed Dreams

At first glance, Disney Mirror Warriors looks and sounds like a kid telling a story on the fly with action figures. Characters from the entire Disney catalog (as well as heroes and villains) come together to fight malicious forces that threaten all of reality. These characters aren’t their usual self, but are exchanging children’s movie personas for something a little more edgy. It’s a bold and interesting choice, something never seen before from this group of characters, and the mere existence of this world is an exciting outlook. Unfortunately, the boldness of Mirror Bath is literally sacrificed. The idea is buried under a crystal loot box, microtransactions, and complex progressions. What may have been a whole new world for Disney is instead the latest popular mobile games.

Disney Mirror Warriors is an action RPG set in the famous Mirror Warriors, where an enemy called Fractchard is gaining power. You will fight a team of three heroes called Guardians, selected from the 44 characters that make up the roster, and these hordes. Each of the 44 meets one of four archetypes: melee, ranged, support, and tank, and tells you how they will fight. These classes are standard fares. Melee Guardians use swords and other handheld weapons, ranged heroes rely on magic and projectiles, tanks absorb damage and stay on the enemy’s face, helping teammates recover, enemy debuffs, and more. .. Get a new Guardian through the Crystal. Mirror Bath loot box versions can be earned through gameplay and purchased in in-game and real currencies. Crystals come in multiple forms, some highlighting specific guardians or guaranteeing specific ranks, and are held in typical loot box theaters through in-game shops.

As a longtime Disney fan, I can’t fully emphasize how cool it is to see these characters in this new light. Belle, the beauty and the beast, leaves the library as a powerful wizard and wields a staff powered by the magic rose itself. Her villain, Gaston, makes the Game of Thrones completely wild with his giant bow and wolf fur over his shoulders. The adorable bear Baloo wears a Disney Afternoon-era TaleSpin Garb and uses a giant airplane propeller as a broad sword. Not all characters receive such an innovative design. For example, Elsa is an elemental that controls ice, but she is also attractive to characters who are not far from the source.

There are multiple modes for sending these heroes into battle, the main one being a huge story mode. The story covers seven chapters, each conquering at least 10 levels of enemies. Tap the corresponding button in the lower right corner of the screen to attack. The basic attack is a tap attack, the powerful attack is a push attack, and the final attack is a tap attack when activated. You can also move using the joystick displayed in the lower left. This can be flicked and quickly dashed. You can also switch between the three guardians on the spot by tapping the photo on the upper left. The attack button worked fine when I switched between tap and standard button, but I had a lot of trouble with the flick to dash function. When I flicked, most of the time the guardians I was in control took a small step instead of a dash and were often damaged by the attacks they tried to avoid. Several times, this resulted in the death of the Guardian, which further annoyed the lack of reaction.

Each stage involves 1 to 4 battles, where the team fights enemies until the last battle collapses, after which it automatically advances to the next battle. Only the final battle of the stage has some talent. A short cutscene that introduces a fractured version of the Guardian that acts as the “boss” of the stage. When the Fractured Guardian is conquered, a short victory pose will be displayed, collecting rewards based on the number of stars earned and advancing to the next stage. There are other forms of exploration, such as a supply run where you can win one of the almost endless currencies in-game, or a limited-time event with a specific Guardian theme, but this core stage structure is consistent throughout. ..

Where Disney’s magic runs out in Mirror Bath: This is the scope of the gameplay experience. Whether you select Story, Supply Run, or any other mode, each stage plays the same. At the end of the final battle, you’ll see the same winning pose, followed by the same reward screen, and you’ll be returned to the stage selection menu. It’s boring and repeats, completely filling the excitement created by the original concept.

All of these currencies are used to buy resources to fuel the various systems of the game. These systems border from long to unnecessarily complex.

However, there is one mode that can save you almost a day. It’s a 1v1 showdown. This will allow one of the Guardians to play against a single AI Fractured Guardian over 30 stages, increasing the enemy’s power with each stage. The main three-player combat system can fill the screen with action, but these one-on-one combats are more focused and tense. I get a “no item, final destination” atmosphere from these challenges as the mode distills the combat system into its purest form. The match goes by in a blink of an eye. So you’re at the end of the 30-stage gauntlet before you know it, but it’s fun while it lasts.

However, most of the time playing Mirror Bath is spent on menus, collecting quest rewards, buying crystals to open and earn new Guardians, sifting multiple Mirror Bath currencies, and more. Do all of the above. I’ve counted eight currencies used only in the game shop, most of which can be earned by playing the game, but the orbs used to buy the crystals that unlock the Guardian are real. Money. The shop also offers bundles of currencies, resources and even guardians to keep you reminded when navigating the menu.

All of these currencies are used to buy resources to fuel the various systems of the game. These systems border from long to unnecessarily complex. We’ll cover motes, a resource used to level up guardians. Mote has five colors, one for each of the four classes and a fifth color that can be used for any class. There are also three types. Miners can only be used for level 1-20 guardians, majors can only be used for level 21-50 guardians, and superiors can only be used for level 51-100 guardians.that is 15 Various kinds of items that are essential to your progress. You also need to increase the Guardian’s “rank” every 10 levels. This requires an additional item called Gems. Again, there are both color-coded and general versions. Oh, and you’ll need books to level up the individual skills of each Guardian, and there are six different types of books to collect as well.

All of these complex systems create a situation where the in-game shop stops progressing until it adds the resources it needs to continue. Example: My main party is Tron, Elsa, Maui. Both Tron and Elsa are remote guardians, but at levels 26 and 25 they can’t be turned on because they only have minor remote motes. Meanwhile, Maui is stuck at level 30 while searching for two more Tier 1 sapphires to raise his rank to 4. It’s even more annoying given how great the core idea of ​​Mirror Bath is, which makes me want to play something else.


Energy (a classic mobile game metaphor that allows you to play a finite number of missions until you wait a certain amount of time to replay or pay to speed up the process) is also coming, but I was able to. The usual limiting nature of mechanics was less obvious in order to gain more energy than the counter suggested. At some point, my energy meter read that I had 84 out of 40 energies after leveling up my account. While satisfied with the overflow, it eventually diminished and I returned to the waiting game.

I have been able to continue many times, but Mirror Warriors is full of such predatory tactics. They chopped up the rest of the desire to explore a truly bold and unique view of Disney’s world. This is really disappointing. I was hoping that these Guardian versions of the Disney characters I grew up with would give me more time to shine and show off their new abilities. Instead, I was buried in resources and currencies and left these amazing heroes to pose on the menu screen. The result was great disappointment. I’m looking into Mirror Warriors, but I don’t like reflections.

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