Dreamcast Sonic Adventure • .net

Ring around the competition.

This week it seemed appropriate to look back at some of my favorite launch titles so far. And today we have a classic.

“Sonic doesn’t work in 3D.” There are phrases that will grow in popularity throughout the 21st century. As the years went by, our collective memory has been distorted. We have lived through Sonic 2006. We are ironic. But in 1999, Sega was ready to signal the arrival of a new generation, incorporating their beloved mascots in a more modern way.

Sonic Adventure was the first mainline Sonic title since Sonic 3 & Knuckles’ one-two punch in 1994. Sonic and Sega are back and more exaggerated than ever. This was 128 bits. Ask anyone what was the coolest moment in Dreamcast. We confidently answer Sonic, who is chased by killer whales on the Emerald Coast, the opening level of the adventure.

But Sonic Adventure was more than just a technical exhibit. It was a line of sight to the world of Sonic. Giant anthropomorphic animals turned out to be in fact a minority here. There are humans here who have life, you can talk to them and hear about their problems.I spent hours running around the city and the forest To be Sonic, and it’s fun.

When people say Sonic doesn’t work in 3D, what they mean is that the 21-year-old game has camera and collision detection issues. They mean there is a round cat that has lost his frog. What they certainly don’t mean is that Sonic isn’t in control. All the momentum and physics known in 2D games are there and they just forgot. Sega had a hard time catching this magic again because it was developed in a hurry and poorly managed, but in 1999 Sonic Adventure was a dream.


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