Dungeon escape A challenging 2D platformer developed by Roenko Games. The game consists of 50 levels, and the platformer’s challenges become increasingly difficult. As far as platformers are concerned, dungeon escape is as basic as possible. You move left and right, and the only ability you have is a double jump.
Each level of trap is a standard platformer fare. There are spikes, enemies, and saws, both moving and stationary. Make sure each level spawns with an open door. The goal is to move somewhere on the level to a key that is usually located behind some of the traps mentioned above. Once you have the key, you need to move to another door. Press X and then proceed to the next level.
One of the most notable points of Dungeon Escape is its incredibly basic design. It is neither a minimalist nor a stylized method. Everything looks simple. You play as a square with a basic face, and all enemies will be squares and triangles just like a basic face. There is no real creativity in character design, which brings about the lack of charm that more popular platformers have. The character you play creates a neutral expression that probably matches what you’re creating during play.
The level design is by no means terrible, but it doesn’t stand out as something special. The first level is very easy, but it doesn’t stay in that area for long. What I was worried about during play was the random surge in difficulty at a particular level. And I don’t mean they needed a lot of skill to get through, but instead they would sometimes adopt what is best described as a “gotcha” style mechanic. It does not mean that there are random microtransactions, but some levels are designed to fail the minimum number of times.
For example, one level starts with a spike ball fired, and the only way to survive is to hold the thumbstick to the left and start the level. At another level, you do the same by spawning you right next to an enemy that kills you if you don’t move right away. This situation is not rewarding. All they do is help add tedious tasks that you need to imitate every time you die.
There are other levels where the spikes start hiding out of sight and only appear when you walk over them. There is no way to identify where these spikes are or when they pop up until you trigger them to turn off. This means that you either want to constantly jump and not hit them, or step into them all in the course of multiple lives and remember where they are. Again, this is not a skill test. It’s a trial and error process until you reach the end of the level.
To make matters worse, there are stages where you will experience the usual puzzles of just throwing an unexpected curve ball as it emerges in the form of a whole new mechanic. Like a random non-specific example that doesn’t happen at all, as the rotating saw blade suddenly sways in you when it moves to a particular frame.
To be clear, in fact, I think this kind of mechanic can be fun and entertaining when playing games. But the expectation that these mechanics exist is essential for those who feel like a challenge, not just a cheesy shot.
Another feature to call is the scoring system. Each level is littered with coins, and each coin adds points to your overall score. The scoring problem is cumulative at all levels, so it doesn’t really make any sense. If each level has its own score, or better yet, a timer that shows how long it took to complete, it actually adds playability and a sense of accomplishment. Still, despite my dissatisfaction, there are levels and stages that are really good challenges that allow me to test my reflexes and timing. It’s a shame they don’t make up the bulk of the game.
Dungeon Escape as a whole can pass challenging levels for at least a few hours. And dungeon escape is not an easy game. It’s not surprising to see something new, but there are some levels that bother the player. Only after taking a break and returning to some levels I was able to finish them.
Dungeon Escape is also a game worth getting if you want to be an achievement hunter. All achievements can be unlocked without winning the game and will take less than an hour to get. That said, in theory you can miss some achievements, but only if you avoid picking up coins or killing enemies and managing them so they don’t die.
Overall, Dungeon Escape is a fairly mediocre platformer game. There aren’t many personalities or unique mechanics, but the game offers a challenging platform for hours at a low price. It also offers a simple 1000G that is always a bonus. I don’t call dungeon escape a poor investment.
Dungeon Escape: Console Edition for Xbox Series X | S and Xbox One Xbox store
Dungeon Escape is a challenging 2D platformer developed by Roenko Games. The game consists of 50 levels, and the platformer’s challenges become increasingly difficult. As far as platformers are concerned, dungeon escape is as basic as possible. You move left and right, and the only ability you have is a double jump. Each level of trap is a standard platformer fare. There are spikes, enemies, and saws, both moving and stationary. At each level, you can see that it spawns with an open door. The goal is to move to a key located somewhere on the level. Normally…
Dungeon Escape: Console Edition Review
Dungeon Escape: Console Edition Review
- Easy 1000G
- Challenge a few hours of gameplay
- Random and unfair feeling, soaring difficulty
- Lazy art design and no real personality
- Many thanks for the free copy of the game-eastasiasoft
- Format-Xbox Series X | S, Xbox One, PS5, PS4, Switch, PC, iOS
- Version reviewed-Xbox One on Xbox Series X
- Release Date-June 2, 2021
- Price-From £ 4.19