Eiyuden Chronicle: Rising Review-The Humble Beginning

Some time ago, the heart behind the beloved Suikoden RPG series kicked to fund the Eiyuden Chronicle, a classic-style JRPG currently set for release in 2023. I have set the starter. However, one of Stretch’s goals was a “companion game” aimed at introducing the world and its characters to players during the development of their flagship title. Eiyuden Chronicle: Enter Rising. This is a 2.5D side-scrolling exploration action game with light RPG and city planning elements. Fans and Kickstarter advocates may not be eagerly hoping for a big game, but Rising is well worth a look.


When the game begins, CJ, a young girl who is energetic and wants to help, will be introduced to the central figure in this little story. Her clan’s rites of passage involved finding impressive treasures, and during her search she encountered New Nevae, a mining town devastated by a major earthquake and bandit attacks. CJ suspects that the town’s quarry may lead to the kind of treasure she seeks, but local bureaucracy seeks to randomly search for strangers, especially if it’s focused on rebuilding. I will not do it. However, CJ is finding an opportunity. By helping rebuild the city, she can win the masses and search for treasure to her heart’s content … and may make new friends and reveal ancient secrets in the process.

Progression Inrising is mission-based and has a ton of main and side quests to rebuild New Nevae, help citizens, and advance the story. Many of the quests require you to visit a land full of dangerous monsters and bandits that surround the town. These lands will gradually open as you explore and add skills. CJ begins his adventure alone, but eventually two partners join. A kangaroo mercenary, Garoo has a magic pouch used to store his giant Broadsword. All three characters have their own movements and attack abilities. CJs are agile and can attack quickly. Garoo is slow, but he hits hard. Isha features ranged attacks and float jumps that can be replaced instantly with the push of a button. This allows you to perform tricky playforming operations and chain your character’s attacks to do a lot of damage.

However, you will need the help of the New Nevae masses to acquire some of these skills. Many newcomers want to set up a store in this area, and you call them rugtag adventurers when they need someone to cultivate wood, ore, or animal fur. Become a group. In exchange, they establish a business that offers all sorts of upgrades-although you’re still on the hook to give them some stuff to work with. In other words, expect to do a lot of looting and crafting in this adventure.

The first few hours are very tedious to see the forest and quarry area, but in the end the reconstruction aspect of the town of Rising is rewarding and satisfying and always returns to the same place. Areas that have succeeded in disabling some of the tedious work. It is relatively small in size, but there is enough to see and discover in each of these areas. Monster-filled mines, lush forests, raging volcanoes, and magical ruins look beautiful and defeat and plunder many enemies. Opening a new area offers new challenges and discoveries in typical Metroidvania fashion-but the terrifyingly huge boss monster hideout is also deeply buried.

The story also reveals the bizarre origins of the New Nevae and the terrifying secrets buried in its ruins, built as you progress. Rising aims to be introduced into a much larger world, more fully developed in the main Eiyuden Chronicle: Eiyuden RPG, and works to establish that link through dialogue-many dialogues. .. This is a very talkative and text-heavy game, especially in the first few hours. Verbal interactions between characters are crisp and easy to read, but often long cutscenes and story padding occur and drag to keep you away from the exploration and looting you really want to do.

Dialogue is not the only thing that feels a little overkill. There are many side quests to conquer with Rising, many of which reward you with new facilities and items, but a significant portion of them are a waste of time and busy work. Some quests simply play a messenger girl among a few people in the town who for some reason can’t walk around and talk to each other. Others will revisit the area many times, hoping that you will be lucky enough to mine better quality rocks. The more interesting quest concept with unique and powerful encounters with enemies and hidden areas helped make the adventure more interesting, but unfortunately.

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At least action gameplay is a lot of fun, but it might be a little too easy due to the variety of items and upgrades you can get. It’s always a good time to team up to break the shield of a giant lizard man and land a rapid slaughter blow enhanced with elemental rune energy, but a clunky and nasty animation of a 2D character’s sprite. Has been somewhat weakened by. Shaking limbs and jerky transitions lead to a feeling of amputation between the button you are pressing and what is happening on the screen. Eventually you’ll get used to it, but the Rising controls are actually pretty good and intuitive, but they’re not particularly fun to watch.

Eiyuden Chronicle: Rising is short and clocks in about 15 hours to complete 100%. However, even reducing the side quests by a few hours can be a great little adventure. I’ve endured a lot of filler, but I don’t regret the time I played the game. I would like to know how characters and settings are played in the world of the larger Eiyuden Chronicles that have been created. There may be flaws, but Rising achieves its original purpose. In short, it stimulates the player’s desire for epic adventures of the future.

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