The creator of Doom and Quake, a classic first-person shooter, is back with a turn-based strategy game set in Chicago in the 1920s.
The list of game developers reasonably expected to be known by name to the average gamer has always been very short. Shigeru Miyamoto has endured for decades, but even what was once the name of the house (assuming your house is really crazy about games) is in the limelight for only about 10 years. Tends not to be exposed. In the 90’s, John Romero was not only famous, but also a true hit machine that was a co-designer of Wolfenstein 3D, Doom and Quake.
As co-founder of id Software, Romero was one of the most important figures in games in the 90’s, but as soon as he left the company, he began to disappear from the public eye towards the end of the decade, especially afterwards. It was. A disaster that was a sword. Since then, he has been working on small mobile and retro projects. Empire Of Sin is his most notable release in decades.
It’s no exaggeration to say that turn-based strategy games aren’t what you’d expect from Romero’s big comeback game, but when he realized that his wife and business partner Brenda Romero (maiden name Brasswaite) had worked on it. It makes a little more sense. A jagged alliance. A glimpse of the screenshot shows that even though the game is set in Chicago during Prohibition, the main impact here is XCOM.
Gangsters of all ages are one of the themes like pirates and robots, and while gamers always seem crazy, few games really get the attention. Empire Of Sin takes the setting seriously at the beginning of Prohibition in 1920 and is tasked with becoming the undisputed king of crime by the end of 1933.
It turns out to be a very good fit for XCOM’s formula as it returns the criminal empire to headquarters and monitors clashes with rivals through turn-based tactical combat. Empire Of Sin is more than just a reskin of someone else’s ideas. Infantry still suffer from permadeath, but are given more backstory and personality in a way that XCOM really needs to consider adapting to its use.
The fact that almost everyone in your employment is a violent criminal is what the game is tackling head-on, and the best part of Empire Of Sin is essentially a super-violent manager simulator, you Places orders, but always how your employees may react to them. Loyalty for everyone is limited, they can not only be acquired, but they can fall in love with other in-game characters and start a feud, and the game can even offer its own side missions. I can do it.
Unfortunately, as soon as you enter the actual battle, you will suffer from the broken artificial intelligence and repetitive actions of the combat system, and all these clever considerations will soon disappear.
Empire Of Sin is suffering from Red Dead Redemption issues. Structurally, it’s similar to other games set up in the modern or near future, but in the historic setting, there aren’t any cool tech gadgets or weapons to introduce as the game progresses. All Empire Of Sin shootouts will take place on very similar maps with very similar technical issues.
The underlying mechanism works very well and various weapons are simulated with impressive details – in terms of range and angle of attack. Sniper rifles can perform one-hit kills. This is surprisingly accurate, and the cover system comes directly from XCOM. However, there is no actual damage to the environment. It’s what XCOM games had in the 90’s. The same map layout means that almost every battle will be bunkered on both sides and unfortunately involved in a static shootout.
Named characters also increasingly overwhelm the special ability to throw all normal combat out of balance, and a simple stick of dynamite can ridicule all tactical plans. It can be argued that it is also realistic, but it is not interesting and does not accuse games that appear to be unbalanced in almost all areas.
Sadly, at least according to Romero, running a criminal empire is unfortunately easy, and there are too few meaningful decisions to make when expanding the network of breweries, Speakeasy, and other underground facilities. I will. Making money is treated in a non-stimulating mechanical way, so clicking on an upgrade option as soon as you can afford it is no longer a positive decision at a very early stage.
Even if the combination of civilization and role-playing games is interesting at first, the diplomatic angle when dealing with rivals is just as disappointing. There are some interesting conversations and over-the-top narrations, as your persuasion and intimidation stats prove to be essential to get the results you want. However, the compromises offered by computer rivals always look completely random, so there’s no time when you’re forced to take over and it’s not quick and cost-effective. This is doubly boring, considering that it means more combat.
Things get even worse when the strategy meta runs in real time and you need to control your subordinates like in a real-time strategy game. It has worse artificial intelligence, which means that just walking to a rival’s warehouse will make a big mistake around the town. Unhappy drunk. It’s on top of an endless stream of more serious bugs, such as corrupted saves and characters that appear to disappear from the game as if they were kidnapped by aliens.
Despite Empire Of Sin’s belief, running an illegal liquor racket in Chicago in the 1920s is a good idea for video games, but it’s close to disaster at both technical and design levels. is. It’s great how to bring your character to life as more than a collection of statistics, but everything else is a broken mess of dull, repetitive combat and shallow, poorly designed strategic elements.
Empire Of Sin gives the impression that more months of development are needed, so maybe it’s worth going back if there’s any major patch in the months, but for now , This is a sinful waste of time for everyone involved.
Empire Of Sin Review Summary
in short: The potential of an exciting period strategy game is clear, but it only further annoys the buggy confusion of unbalanced combat and simple tactical decisions.
Pros: The characterization of your nominated employees is handled very well and the interaction with rival bosses is theoretically interesting-even if they didn’t act logically.
Cons: Disadvantages: The design is inadequate and the balance is poor from almost top to bottom. Repetitive combat with poor AI and overwhelming special abilities. Simple strategic management with a useless UI. Lots of serious bugs.
Format: PlayStation 4 (reviewed), Xbox One, Nintendo Switch, PC
Price: £ 34.99
Publisher: Paradox Interactive
Developer: Romero Games
Release date: December 1, 2020
Age rating: 16
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