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Empire of Sin updated with Switch (version 1.02.38645m), patch notes

Empire of Sin updated with Switch (version 1.02.38645m), patch notes

Brian (Posted December 14, 2020)@NE_Brian) News, switch

Empire of Sin recently received a new 1.02.38645m patch on Switch. There are various improvements, fixes and bug fixes related to UI, combat, art and more.

Below is a complete patch note:

UI
– Fixed an issue with UI notifications that overlap with other game UIs
– Fixed an icon issue
– General UI polish
– Fixed non-clickable icon in radial menu
– Implemented additional tooltips

tutorial
– Fixed an issue with skipping tutorials
– Tutorial polish
– Fixed a button that was disabled in the tutorial that needed to be activated
– Additional tutorial text

combat
– Fixed camera issue
– Improved combat AI
– Sophisticated combat capabilities
– Fixed an issue where characters would spawn from the navigation mesh and not engage
– Combat Balance Polish
– Fixed throat slit execution
– Fixed pooling blood issue

Art
– Updated character flags
– Adjusted lighting when seated
– Safe House Interior Variant
– Animation polish
– Lip Sync Polish
– Improved particles and lighting
– General correction and polishing

Other
– Fixed various VO bugs
– Updated localization
– Implemented Paradox SDK for telemetry
– Fixed an issue with sitdown timeouts
– Fixed an issue with building sales
– Mission fix
– Polishing sound effects
– General audio polish
– Fixed an issue where loading game save data was delayed
– Soft rock fixed
– Faction AI Polish
– Implemented optimization
– Gameplay balance
– General bug fixes

You can pick up Empire of Sin physically and digitally on Switch.

Source


Empire of Sin update out now on Switch (version 1.02.38645m), patch notes

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