Games

Engineers get ray tracing and work with SNES

There are many engineers who solve problems that most people don’t understand correctly, and some engineers work harder to find problems that most of us are unaware of. A software engineer and game developer named Ben Carter has figured out how to make ray tracing work with the SNES. The result is very good.

As any SNES enthusiast knows, some of the most popular games on the console are included as part of the cartridge itself to help SNES achieve certain technical goals. It depended on the chipset. The most famous example of this is the Super FX chip that powered the original Star Fox. Carter designed a chip in its mold called SuperRT that allows SNES to perform ray tracing.

Carter’s video shows the features of SuperRT and contains all the very grumpy details about how SuperRT works. However, it basically works on the same principle as the Super FX chip. SuperRT builds the scene and feeds it to the SNES processor in an understandable language. The cable nest shown in the video is not due to any particular technical magic on the Carter side. Most of them are level shifter cables that allow the SuperRT field programmable gate array board and SNES to run at the same voltage.

As for whether this was possible during the life of the SNES, Carter says it would have been possible, but too expensive to use in transport games. Still, as a proof of concept, it’s very impressive.

再生中: SNESクラシックエディションレビュー

https://www.gamespot.com/articles/engineer-gets-ray-tracing-to-work-on-snes/1100-6485565/?ftag=CAD-01-10abi2f

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