Eve Online Coal Mine Workers’ Strike Shows Uncertain Times for Space MMOs

World War II Bee 2The largest and most costly war in MMORPG’s 18-year history ended earlier this year.But when the fighters returned to a more “normal” operating mode, they found it to be large. Space game Now, unlike before, many didn’t like what they found.

On the weekend of November 13-14, thousands of players from both sides of the Massive Conflict landed on Jita 4-4’s major trading hubs and fired volleys at meetinghouses orbiting the planet. They organized a protest against the proposed changes brought to Eve Online’s industrial system. Eve Online developer blog Published at the beginning of the week.

but The best MMO It’s pretty complicated, but Eve Online is famous for its complexity. On the blog, the developers of Eve suggested changing the way the game handles mining operations. According to the CCP, the idea was to make the process more interesting than ever and add a new system for mineral compression and waste. According to the plan, miners will need to compress the material (ore, gas, or ice) when bringing it on board, and this process is primarily about equipment quality and mining skills.

Currently, compressing minerals for efficient transport to refineries is instantaneous, but the proposed system is modified as follows: Players need to manually compress the raw minerals, which only occur at the speed determined by the skill and skill. The number of compression modules installed on the mining vessel. In addition, the loss of material as waste can discourage or ban the Corp from participating in valuable mining activities.

Meanwhile, CCP is rolling out changes to other major systems. In particular, the cost of building a capital ship that requires more resources and supply chains.

It’s clear that many of Eve’s most experienced players feel separated from the CCP.

All of this, combined with planned nerfs for popular mining vessels (especially fin whales), made some players feel that Eve Online was pulling the floor covering from below. Miners worked hard to get the ISK needed for the setup and could make it impossible to achieve profitability on these vessels.

The CCP’s promise of an “era of prosperity” sounded quite empty to miners. Even if the amount of resources available in the galaxy doubles, the new mechanism may have provided benefits while making routine tasks such as mining more cumbersome, tedious, and time-consuming. Seemed to have erased everything.

One of Eve Online's most bloody battles

To make matters worse, in the view of at least a few players, the change prevents new players from catching up with established players, thus allowing new companies to challenge large institutions that have existed for years. It seems that it is gone.

All of us involved in this release have read all the posts on the forums and many on Reddit.

Saemundur Hermannsson

Brand director

Kazanir, head of Imperium’s finance team, said the last few economic changes have played a major role in shaping the outcome of World War II. ..

“Industrial changes that took place in the spring made it probably 10 to 20 times more difficult to build a capital-class ship, the final ship needed to deal with structures and conquer space. “Kazanir says. “When we reached the last constellation we held, they could no longer easily replace their capital ships. They couldn’t afford to build a new one.”

Kazanir not only calculates the value of a ship, but also explains the uncertainty about whether it is worth building a particular ship. “Cost is a kind of question, because no one really knows how to actually collect the amount of resources needed to build an important fleet of new capital ships. That sounds crazy, but it really is. It’s true.”

Some players need to be part of some CCP scheme aimed at spun out conspiracy theories about change and increase engagement with new parent company Pearl Abyss, which acquired Eve Online developers in 2018. Is assumed. Most experienced players dismiss This kind of story is called “tinfoilchatter”, which speaks to the gap that players feel has widened between them and the developers. Many of the developers started out as players themselves.

“There’s a problem here,” says frustrated Ranger Gama, director of Imperium and another member of the finance team. “They aren’t listening to the plural players. They are listening to people. They may find one and listen to them. Then they will tell 20 people. I don’t know where I got this number, but it’s not correct. ” “

Ship leaving Eve Online's spaceport

Many of Eve’s most experienced players feel separated from the CCP, a combination of new mechanisms, adjustments to an aging economic system, and the economic end of a year of war. It is clear that we are dissatisfied with the uncertainty. The last two annual fanfest gatherings on Eve, traditionally held in Las Vegas, have been canceled due to COVID-19. It’s not hard to understand why players feel alienated from games that have grown to be loved and owned.

However, the CCP states that player feedback is very important. In fact, the developers literally say nothing more important to them.

“It’s no exaggeration to say that all of us involved in this release have read all the posts on the forum and many on Reddit,” said Saemundur Hermannsson, CCP’s brand director. “We want to take everything we can from constructive feedback, and fortunately, Eve’s players are very smart.”

Hermannson Recent blogs This is due to the Brave Collective dunk dunkle. It delves into the development diary and provides some insights based on the dunk time using the patch on the test server. Hermannsson states that this post, such other blogs, and ongoing discussions with the company and Eve’s elected Stellar Management Council formed some sort of “think tank.”

Changes made in the spring mean that building a capital ship is 10 to 20 times more difficult


Head of Treasury Group at Imperium

Developers have already made significant changes to the next patch based on feedback from the development diary. For example, the player-freted compression mechanism has been removed.

“I think it sounded better on paper,” says Snorri Árnason, Product Director of CCP. “The original timer that set how long it would take was too long. It was unintentionally boring and long, but the plan was simply to create a decision point … It was intended to make an interesting choice, but we missed the ball on it. We’ve just completely removed all compression features from this release. In the new proposal, compression is It doesn’t matter. “

Another thing that may help make things smooth is the resurgence of face-to-face fanfest events. Community developer Peter Farrell says the team lacks the intimacy they were able to foster with their fans at these festivals and is looking forward to the first face-to-face event since the outbreak of the COVID-19 pandemic. It is currently scheduled for May 5-8 at the Roygardal Shell Sports Center in Reykjavik, Iceland.

“I’m really, really happy that the fanfest is back,” says Farrell. “Because I can meet these players, I can have a conversation just by talking about things in the hallways and pubs, so that’s what I personally really look forward to. And that’s it. It may be a minor, but it’s only this little amplification that goes above all. ”According to Arnerson, the work that CCP has been working on to modernize Eve’s backend makes it easy for the team to give player feedback as well. It became possible to correspond to.

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“We are creating a system with better control than the system leverages, and we can say,” Okay, everyone, let’s raise the prize by 5%. ” And it’s one dial instead of a 50 or 100 dial. Well, if I can say anything, it means that we are absolutely working on feedback, and we can hear you loud and clear. “

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