Evil Dead: TheGameReview-Slightly Groovy

Horror fans live in the golden age. It seems that some major horror franchises are adopted in the game every year, but most of the time it’s an asymmetric multiplayer genre. Casting a group of friends as unfortunate survivors and letting other players hunt them as supernatural enemies is a great idea on paper every time, even if the end result can change dramatically. Evil Dead: The game isn’t far from this basic premise. However, it takes advantage of the B-movie hijinx to provide fans with something worth participating in the rotation of horror games.

Evil Dead: The Game is the official title, but you could call it Fan Service: The Game instead. From the developers, collecting all kinds of weapons, Easter eggs, places, and horny one-liners that made the series famous from the original three movies and the Starz series (sorry, it will restart fans). Pull out the Evil Dead beam with pride and fandom. In most cases, the original actor is back, including the very important Bruce Campbell, where many versions of Ash Williams make up a significant portion of the character roster.

Playing: Evil Dead: Game Video Review

Wandering through some of the big maps of the game can feel like a museum tour around one of the horror cult-loving franchises. Audio and visuals also help with this sparkling first impression. Direct music from the series and loyal character models (including unpleasantly detailed Deadites) make Evil Dead: The Game feel like a movie-lovingly created.

I wish the character had it more However, voice line. Very often you can hear Ash making the same joke about flashlights before the B movie hero loses its luster. Thankfully, many of the other obvious fan services in the game set up fun scenes to play in. Stepping into Knowby Cabin is full of wonders that your child will feel when they first cross the threshold to Disneyland. The Evil Dead Forest has notches under iconic settings like Elm Street and Camp Crystal Lake, but the swirling winds give each map a recognizable sense of anxiety and oppression. A puffy vest.

Ash’s 40-year demon killing is well represented in the game.

This set dresser makes Evil Dead a game that is faithful to the original material, but trying to be faithful can compromise gameplay. The central mode of the game is Survivor vs. Demon, where the four survivors are played by humans, but the monsters that oppose them can fight in PvE or asymmetric PvP. Cleverly, the demon player does not control just one Deadite, but acts like the director of chaos in each round.

As a demon, you can quickly own Deadites and survivor corpses if you float around a map that is invisible to the survivors, set traps, spawn enemies, or scare them enough. increase. Playing as a monster is unpredictable because it has the mission of hunting down survivors first and then ruining their chances of victory, but their purpose as survivors is much more routine, and as a result, they Can be boring.

The film focuses on the Book of the Dead and the very specific rituals to exterminate the epidemic of the dead, so the purpose of multiplayer does not deviate from that norm. In games like Friday the 13th, part of the excitement is the number of ways survivors can win: call a cop, kill Jason, run away by car, and so on. But with Evil Dead, you have to follow the same exact steps to win every round. Find 3 map fragments, survive the waves of 2 short hordes, and kill the dark ones that tend to be too easy before protecting the Necronomicon. A countdown for the last 2 minutes will be unfolded. It is routine in service to its source. Sure, the location of important items such as map fragments varies from round to round, but after just a few hours they start to rot.

One of the refreshing changes that Evil Dead brings to this genre is the survivors who can protect themselves. In a similar game, the survivor’s choice is basically to run or die, but those looking for a necronomicon will be equipped with weapons found as gradual loot, during and during the round. If you want to upgrade your abilities both in between and work closely together, leave the demon player or AI with little room for error.

Each class-based hero has special abilities to promote organized teamwork, such as the healing abilities of supporting characters and the soothing effects that game leaders can apply, so other members of the group You can stay calm in the face of danger. Your character’s fear meter may rise and remain vulnerable to possession. Survivors can cut off monsters’ heads, apply body armor-like amulets, and stand with a large number of Deadites from toe to toe at once.

It may be possible to fix it with a patch, but at the moment the game is out of balance and you may feel that Deadites isn't powerful enough.
It may be possible to fix it with a patch, but at the moment the game is out of balance and you may feel that Deadites isn’t powerful enough.

Proximity animations can be a bit jerky. The finisher locks you in the kill animation, but for some time after that, allies slash and shoot the same enemy, but the easy-to-learn evasion mechanic and pretty small health bar are coveted even for encounters with mundane enemies. Fight the tension. It looks awkward in practice, but it’s as reliable as it needs to be.

Outside the gate, the game actually feels slightly imbalanced in favor of the survivors, as the devil’s abilities have a long cooldown and can be relentless. In rounds where both teams are playing at a high level, the initial goal seems to be focused on the devil, while the latter goal is in favor of the survivors. That is, a devil player who is having a hard time finding a group may be boxing. Of victory. It’s fun to own the survivors as demons and control their bodies unabated for some time. This allows you to hack friends, escape from purpose, or escape towards other dangers in isolation, but a group of survivors playing like a well-oiled machine is Even a seasoned demon player can’t get over it.

Like many games of this kind, Evil Dead is best played with a group of friends, and playing with strangers online often reduces the experience. Worst of all, anyone who wants to play the game entirely alone will find Evil Dead hostile to their tastes. Playing in a solo PvE lobby does not allow you to unlock new character abilities due to lack of experience. Also, short-term campaign missions in the game do not significantly affect experience points. Each is inspired by a series of scenarios. For example, while Ash needs to fill her girlfriend Linda’s amputated head, the devil who lives in her vibrates between mocking him and begging for his mercy.

It’s fun to nod to the first two movies, but each of the game’s five missions (sixth mission will be released later), except for a 20-minute detour from the true mode of the game. It is also difficult to see as a thing. Run out of XP and proceed.

The focus of the series on Ash Williams means that about one-third of the class-based roster is different from the main character’s version over the last 40 years. It’s great to see different versions of Ash given different classes such as hunter, support, leader, etc., reflecting his character’s growth over the years, but it’s great to load it into the game and the whole team. Recall that when it comes to different versions of Bruce Campbell, this franchise doesn’t really have many characters and isn’t as suitable for games like this as the other series.

Each character has its own class, strengths and weaknesses.
Each character has its own class, strengths and weaknesses.

XP systems are welcome, at least no matter who you play. There are both Character XP and Account XP, and you can use the latter for your favorite character. This is very helpful. This means that you can end the match and commit Account XP to your favorite character, even if the preferred survivor is requested by another player in the round. Alternatively, you can minimize and maximize one hero or villain at a time and double all XP gains to one character.

XP rewards are slow and it takes a lot of time to maximize even a single character, but like the demon cooldown mentioned above, this is probably a problem that can be solved with a basic patch. It never breaks the game, but in its current state it certainly requires some work.

Evil Dead: The game is faithful, but sometimes it has its drawbacks. If one compelling game mode has more game modes or more diverse purposes, it feels like a game that horror fans play for long periods of time, moving competitors such as Dead By Daylight and Hunt Showdown off their boasting pedestals. You can even do that. .. However, at the time of launch, Evil Dead goes beyond what’s pretty good only when played with a close group of Evil Dead fans. While general horror and co-op enthusiasts may then get some mileage, Ash and his boom sticks are rushing into the crowded competitors’ fields and hordes of similar games already available. Cannot be completely overcome.

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