Falconia Review-Fly High

Falconia – Unique Initiatives (Photo: Wired Productions)

One of the most imaginative launch games of The Xbox Series X / S puts you on the back of a giant bird that patrols a water-covered fantasy world.

The mere existence of Falconia represents a great victory. It was created (over the years) by just one man, Tomas Sala, in an era when blockbuster games were routinely developed by teams of hundreds of people. In fact, it’s the second single creator game on the Xbox Series X / S launch lineup, but The Falconeer is a much more sophisticated experience than Bright Memory.

Given the way it was made, Falconia’s striking graphics and unique and consistent assumptions are even more commendable. This is an open world aerial combat game where you can fly around the planet behind a giant warbird equipped with lightning-powered weapons. Your area of ​​activity is Geat Ursee, a vast ocean believed to have been influenced by Kevin Costner’s Waterworld. Here, the outcrops of rocky islands are populated and piracy is rampant.

But Falconia starts in a very unlikely way. A rough tutorial will introduce you to a comfortable and simple control system. You can handle the movement with the left stick, fire the weapon with the right trigger, perform an evasion roll and speed up with the left bumper. The two buttons handle different angles. Target lock-on.

He also discovered that he could dive into a thunderstorm and power up his weapons (although lack of ammo doesn’t seem to be a problem in the game itself). Also, diving into the ocean will speed up and recharge your Warbird energy. ..

However, the tutorial’s static targets are not well prepared for the first mission, a reconnaissance run where you encounter an enemy in flight and have to participate in aerial combat. It’s by no means a good sign when you feel obliged to easily reduce the difficulty after several failures in your first mission, but it’s what we encountered Falconia.

You’ll be given a computer-controlled Wingman, but initially you’ll need a lot of hits to defeat flying and floating enemies, and too few hits to blow up your Warbird. I feel it.

Frankly, combat requires some getting used to. As with all aerial combat games, it’s okay if you can aim at enemies in the distance, but once they reach you, keep flying for a short while, avoiding fire if necessary, then move around where the enemies are. Find out if you went. ..

However, by simply lowering the difficulty level, I was glad that I had the time required to start the battle and did my best. If you win a shootout, or if you hit directly with a mine that can be picked up by a pirate ship, for example, you’ll be fully satisfied.

After that rocky start, Falconia really begins to grow on you. In the folklore it builds, you act as a warbird pilot to hire, encounter conflicts between aristocratic factions that own the Great Ursee outcrops, and even between them and the everyday people who bid on them. The tension that exists is surprisingly compelling.

Screenshot of Falconeer

Falconia – Visuals are sometimes impressive (Photo: Wired Productions)

To take on missions related to the fate of a particular island, or more general courier style missions, to constantly earn money and upgrade Warbirds via mutagens or new weapon types that increase status Can be used for-or you can buy a Warbird to which you belong to a different class.

The mission itself is more diverse than you might imagine, as it involves flying around the backs of giant birds. Falconia skillfully changes your top priority motivation from mission to mission. For example, you may need to protect your valuable cargo from attackers by stopping at Mo, a large trench where the ocean mysteriously disappears, and hiding behind aerial defenses.

After all, The Falconeer draws you into that strange and fascinating world and offers a decent escapism. This turns out to be impressively fleshy given the indie-style price of the game and the fact that it was created by a single band. But it’s a shame that it starts in such an unpleasant way, and if you’ve never actually rode an aerial combat game, you’re often advised to avoid it.

Being a determined indie game, you can do nothing more than scratch the surface of the high-tech features of the Xbox Series X / S. But it’s definitely a powerful tour, as it’s seen as a promotion of the incredible talent of its developer, Tomas Sala. Falconia is strange, but we’ll hear more from its creators in the coming years.

Falconia Review Summary

in short: It’s not the most accessible game, but this quirky bird-carrying aerial combat game is arguably one of the most imaginative games in the Xbox Series X / S launch lineup.

Pros: A decent control system and a distinctive game world. Visually appealing graphics and an amazing variety of missions and set pieces.

Cons: Disadvantages: It’s too difficult at first. Combat takes some time to master, but in the end it’s pretty much the same.

Score: 7/10

Formats: Xbox Series X / S (Reviewed), Xbox One, and PC
Price: £ 24.99
Publisher: Wired Productions
Developer: Tomas Sala
Release date: November 10, 2020
Age rating: 12

Steve Boxer

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The Falconeer review – flying high

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