Fenyx Rising tries real hard

Assassin’s Creed Valhara Not on the switch.Neither Watch Dogs Legion.. Of the three vast open-world Ubisoft games this fall, only one will be on Switch. Immortal: Phoenix Sizing.. Of course, it doesn’t look and work like the Xbox and PlayStation, but it’s pretty impressive for Switch games.

Having enjoyed the flood of games on the Nintendo Switch for the past few years, it’s easy to forget that the hardware that powers convertible consoles / handhelds is basically Android mobile technology. It has an Nvidia Tegra processor similar to that used in Nvidia’s Shield streaming box. It never offers the same experience as a new console with the latest AMD technology, such as the PlayStation 5 and Xbox Series X / S. Hell, it couldn’t catch up with the original PS4 or Xbox One.

It’s completely unfair to compare a demanding open-world game running on the Xbox Series X with the same game running on the Nintendo Switch. The switch has serious drawbacks. That said ImmortalAvailable on Nintendo, Microsoft and Sony hardware, you can feel how big the technology gap is.

The GIFs featured in this article have a resolution of 1280 x 720, also known as 720p. This is because the Switch version runs in 720p. The Xbox Series X screen was captured in 1080p (running in high resolution mode, graphics takes precedence over frame rate) and downsampled to 720p for GIF.

One of the default character creation options.

One of the default character creation options.
GIF: Ubisoft / Kotaku

The most noticeable difference between the two versions, purely screenshots, is the lighting. The Switch version of the lighting is harsh and flat. Lighting is more dynamic and subtle on the Xbox Series X. The Switch version looks a bit muddy compared to the Xbox Series X.

The difference becomes even more apparent when you look at one of the magnificent views of ancient Greece that you have seen surpassing many. Immortal Review published this morning, Including ourselves.. The drawing distance of the Xbox Series X is much longer. Dynamic lighting transforms the grass above the statue standing on the fiery reddish orange of Phoenix. In the Switch version, the grass is straw.

Its next generation lighting is really pop.
GIF: Ubisoft / Kotaku

This all reminds me of a comparison between the old Nintendo 64 and the PlayStation. N64 games were famous for using large amounts of fog to cover low draw distances. The switch screen is certainly foggy.

The feeling of fog is greater when you watch the Switch version of the video compared to the PlayStation 5 game. GameXplain I compared the two over the weekend, And the Switch version looks cloudy of all kinds:

The video also highlights one of the biggest drawbacks of the Switch version, the frame rate. It’s hard to maintain 30 frames per second, especially during busy battles in the open world area. In self-contained challenge dungeons, performance is more consistent, but much is done outside to confuse things.

I’m not surprised at the switch version of Immortal: Phoenix Sizing It doesn’t run or looks like the next generation version. I was impressed that it existed at all. Imagine all the small tweaks and downgrades the developer had to make to perform this vast adventure on Switch, and my mind spins.It’s definitely not The Legend of Zelda: Breath of the WildHowever, the game was developed by the Nintendo team with a deep knowledge of hardware and uses all sorts of shortcuts to keep the game running smoothly. Immortal: Phoenix Sizing After being built for the latest consoles and PCs, it feels simplified to work with Nintendo hardware.

Things pop out in one step.
GIF: Ubisoft / Kotaku

Overall, it works pretty well. It’s very easy to play and very interesting. The Switch version doesn’t lose the humor of the game. Immortal‘The best features. Instead of doing it like I do, I try to move from Switch to Xbox Series X and then back. It’s just sad.

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