Music mixing game Fusor Is preparing for next week’s launch, and during the preparatory phase, we’ll be introducing a variety of game modes in our latest series of beatdrop videos focused on the game’s campaign modes.
The video embedded below includes rock band Zoe Schneider, the community manager of developer Harmonix, will guide you through one of the campaign missions you will play during the game. Each stage has a promoter that sets goals and objectives that must be achieved when playing the set and provides performance feedback.
In addition to dropping licensed music loops into your virtual deck, you can also add effects to each “stem” of your music, such as echoes and low-pass filters, and adjust the amount of music. The effect you want to apply. Some objectives require you to adjust the mix within the time limit, and some objectives are to allow you to drop it into the mix whenever you are ready. Each deck also has its own independent controls that allow you to eject tracks when you no longer need them.
Despite the mix, you will still have a pleasing crowd, their current reaction to the mix you can see on the right side of the screen. Keep climbing to keep the mix going, but be aware of requests from the crowd to help keep the crowd meter progress and keep the set sound fresh.
Watch the video below. Fusor Will be available on Xbox One, PlayStation 4, Nintendo Switch, and PC on November 10th (it seems to be playable on Xbox Series X | S and PlayStation 5. No official announcement, but the game is listed as playable. Each store.)