It’s easy to see where the first wave of excitement for Godfall came from. Being the first game released for the PlayStation 5 (later confirmed on the PC), I was dazzled by the gorgeous promise of Sony’s new hardware. On top of that, it gives RPG fans something to bite into the PS5’s first day of launch, juggling flashy movie battles with a wealth of plunder.
There’s certainly something interesting and special flickering here, yet these are outweighed by the blind and bizarre way counterplays tied Godfall together. Overall, this is one of the most disappointing titles available on the PS5 launch lineup.
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If you’re looking for an equivalent game, Godfall will slot somewhere between the 2018 God of War Reboot / Sequel / thing and Warframe. You play as Olin. Olin is the last Valorian knight to begin his journey from the bottom of the rock, losing to their brother, the power-hungry Macro. Before it’s too late, you must now stop your brother from attempting the ascension ritual.
Godfall’s story is the thinness of the wafer, which is a design choice that can cut both methods. On the one hand, it acts as a transparent filler between missions, spitting out insignificant dialogue in your direction as you prepare your inventory and start your next quest. On the other hand, it doesn’t confuse the player with the description-it’s a simple story of good faith revenge.
These comparisons with the God of War are mainly found in the way God of War is played. This is a heavy combat game, straddling the line between the basic hack’n’slash and something a little more sophisticated. As you explore each of the three areas of Godfall, you’ll encounter enemy patrols, bounty hunter targets, and larger bosses. Each of the five weapon classes has its own combo and move set, giving you the freedom to use light and heavy attacks. However, as the enemy bites back, it’s easy to see that avoiding and catching color-coded blows is just as important as unleashing your onslaught. Combined with Godfall’s third-person camera, each combat action is burdensome, creating a combat system that requires more than unconscious button bashing.
The more you push into the game and fill in the Godfall skill tree, the more combat tactics you will have available. It’s pretty basic at first, but by the time you reach level 50, you’ll have a weapon of advanced movement that you can unleash to control your enemies.
You’ll soon realize that your ultimate goal isn’t really to beat the macros, but to sculpt the best Godfall roadouts you can. This is done by unlocking the new Valorplates (a huge suit of shiny armor) and inserting the best possible gear into the loadout. Between missions, sift through large amounts of looted items, collect waste, and upgrade and upgrade your fantasy weapons and items at Zenun’s Forge.
The design of each Valorplate looks great, and like a fantasy Batcave, everything is circular around the base of the operation. Sadly, they aren’t much different in terms of gameplay, offering small passive perks and unique “Archon Fury” features. The same is true for Godfall’s legendary tier loot. The statistics go up, but you never really feel how powerful they are. Elemental damage and illnesses such as shocks, curses and poisons are barely noticeable.
As previously hinted at, it’s how this “predator” RPG is structured that actually brings Godfall down. Start a smaller hunt-style mission and story-focused quest from the game’s hub world. All of this occurs within the same three regions: Earth, water, and air. It’s pretty big, but you’ll feel it going through the same labyrinthine stretch over and over again.
Godfall doesn’t just run through the main story of the game in one fell swoop to reach the endgame. For some important quests, you will need to repeat old missions that can only be described as lazy fillers to collect sigils. If you work hard to the end, there are some more interesting options, but most players can get tired long before they get caught up in this content.
Godfall has traps for live service games similar to Destiny and The Division, but they are presented as a solo experience. It requires a constant online connection, but there is no PS5-PC cross-play, so there is no matchmaking at all. It’s a confusing design choice, as cooperation adds something to the experience. When I invited my friends to team up, Godfall definitely felt alive, but at the same time chaotic.
Finally, Godfall’s future fantasy fusion looks spectacular. Aside from raw visual fidelity and stable frame rates, the Valor Plate and the attractive design of various enemy factions are noteworthy. Each realm has its own visual flare and elemental motifs. For the PS5 DualSense controller, expect subtle rumble effects, such as the throttle-like sway caused by charging one of Godfall’s weapon techniques, to make you more immersive.
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