Art in Heart has released a sequel to its predecessor, GoNNER – an imaginary title GONNER2.. Well, I admit I’ve never played the first game, and that’s completely refreshing to the action of GONNER 2. But was it fun to play or was it a chore? Now, come to a very strange world of giant worms, giant guns, and strange heads. Come to the world of GONNER2!
The first thing that comes to mind when you launch GONNER2 is a unique graphic style. Then the enemy usually comes out of nowhere and head-butts the hero first. The graphics are simple, colorful, and effective, and fortunately, the amount of action you see on your screen at one time doesn’t slow you down, and the controls are tight and perfect for your job. The sound is a bit minimalist, with only gunshots and the audible screams of the main character, Ick. Overall, the game presentation is on the very indie side of the spectrum. The other characters in the game are also a mixed bunch, and death appears to be mostly inspired by Mexico’s Day of the Dead or Maya. The design choices are very interesting.
Well, the story is a bit strange. Apparently, her hideout (yes, death is a woman in this game) has been hijacked by a mysterious being, so death requires a hand. We are described as altruistic and unexpected heroes, at least according to the official website, our name is Ikk. As you can see, the game has no description at all, so you’ll need to search the internet to find all of this. Not Dickey Bird. I rushed into the game and seemed to be squeezed from the rectum of a giant worm, left to understand what to do.
Once in the level, it looks like you’re actually squeezing the back of the worm. The goal is to reach another worm, dive into its mouth and then swallow it. So far, it’s very simple, isn’t it? Well, of course, there are enemies along the way trying to ruin your day. Well, when you start, you’re unarmed and jumping into the bad guy’s head works very well, but it’s pretty hard to time, so sometimes discretion is a lot of courage. There is no mistake. A clean pair of heels is a good defense. However, as you progress, you will not only pick up rifles and other guns, but you will also find a head that Ikk can wear. Yes, again, you’re reading that right, Ikk can wear his head just like any other character wears a hat. You can also find a backpack that I think can carry more, but it’s still not explained. When Ikk isn’t facing forward, he (or it’s not clear) dies in a single hit. With your head on, your first hit will drop not only your head, but your current gun and backpack. This is usually a great idea, as it is possible to pick them up again, otherwise Ikk will not be able to survive too squeeze.
Therefore, Ikk needs to jump, wall jump, dash, and shoot at various levels in an attempt to be eaten by the worm. The shooting is done in a twin stick style, and Ikk bounces like an idiot, trying to shoot many creatures that have a grudge against him for some reason. Unfortunately, Ikk seems to have more enemies than it has bullets, so some evasion is needed. This does not count the fact that some levels are set underwater and the gun does not appear to be working. Thankfully, swimming is easier than jumping in place, but enemies appear to be faster in the water, so it’s very often a swing or a roundabout. At unfilled levels, Ikk has awkward lines for jumping walls, allowing you to constantly jump the same wall to get where you need it. In addition to this difficulty of movement, the fact that levels are procedurally generated, and sent back to the world of hubs where death seems to hang out when dying, ensuring that frustration begins immediately in GONNER 2. You can see it in.
Well, at least for me. You see, I’m not a fan of the entire “roguelike” genre. To be cruelly honest, I think it’s difficult just because it’s difficult. This game certainly falls into my personal “more difficult than necessary” category and is frustrating in itself. But the more you play, the more you understand what it takes to make progress, and the more opportunities you have to live a little longer. I think some of my problems are the lack of progress. There is no skill tree to unlock, no additional health or firepower. Even when fighting crazy bosses in the game, Ikk remains Ikk and can even feel like he’s hitting his head against a brick wall. It’s possible to bring in co-operative buddies to help run, and this removes some of your fever, but it’s very easy to get confused about who you are, and you Many deaths occur when you are confused with your character. It’s nice to see the cooperation included, as enough games don’t allow the sofa to cooperate.
GONNER2 on Xbox One This is not a game to play for a nice and relaxing blast before work, as it is absolutely stiff and requires the reflexes of a ninja jumping on Red Bull to go anywhere. However, if you enjoy the challenge, it’s worth playing. Even with buttered fingers, progress can be seen by focusing vigorously, and GONNER 2 begins to feel rewarding.
Art in Heart has released a sequel to its predecessor, GoNNER. It is the imaginary title GONNER2. Well, I admit I’ve never played the first game, and that’s completely refreshing to the action of GONNER 2. But was it fun to play or was it a chore? Now, come to a very strange world of giant worms, giant guns, and strange heads. Come to the world of GONNER2! The first thing that comes to mind when you launch GONNER2 is a unique graphic style. Then usually the enemy comes out.
- Very difficult and real challenge
- Unique graphic style
- You need to make progress, it’s all sweet
- Seems difficult because of the difficulty
- No character progress
- Getting stuck at a level can be frustrating
- Many thanks for the free copy of the game-Raw Fury
- Format-Xbox One (Review), Xbox Series X | S, Switch, PC
- Release Date-October 2020
- From Selling Price-£ 10.74