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Great elements: ego, philosophy, learning the right lessons in MMO

Imagine a scene if you want. This year is 2006, and there is one girl who is overwhelmingly in love at the library where she makes friends with many people.Girlfriend is Of course, I’m dating someone. I like her as a friend, so don’t let it sneak into our friendship. One day, he comes for advice on what his boyfriend is doing. Really Trouble her. Single, depressed, and in love, I respond by giving her the best advice I can about communicating with my boyfriend and solving problems.

The next time I meet her, she will thank me from the bottom of my heart and say I may have saved her relationship. that moment, Lots Of the lessons I would have learned through the injured ego.I I chose But learning was pretty good. I want to be someone who cherishes his friends and does his best to help her, even if it means he can’t get what he wants. The harm it did.

This may seem irrelevant World of Warcraft At the moment. Please be patient a little more.

You see, at the time of this story, I was 23 years old, and basically like all 23 years old, I was a kind of stupid selfish tool bag. And I quickly came up with the idea that I could do my best subtly. Sabotage My advice is to convince her to leave her boyfriend … you understand the idea.By the way, some of me are violent get annoyed After she thanked me, why should someone else have a happy relationship when I’m not?

That part of me fool.. As I said, it was a stupid kneeling reaction to the injured ego. I definitely know that I did the right thing. And I talk about not making myself sound like a decent person (I’m doing my best to make myself sound like an arrogant jerk), but I personally do these things. I will point out how easy it is to think of it as an arrogant feeling. To prevent your ego from learning lessons.

Like the sadly lasting problem you know Wow community. (See? I told you to put up with it.)

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The whole column came to mind when Ion Hazzikostas was discussing a temporary move to limit Covenant’s abilities to Shadowland only. His response quickly pointed out that this was designed from the beginning as another case of borrowed power that the designer fully intended. Will be removed after a few years. And yes, the changes that restricted these abilities from being used have been undone, but the philosophy is still there.

If you don’t know why it’s a little frustrating, here’s the hypothesis.Do you want to trade all Part of the terms of the Shadowlands – All Soulbind mechanisms, new abilities, all of them – for only two new abilities for your class that allow you to do something different and that will definitely follow the next expansion To? Only two abilities. Maybe one of them is just passive.

My guess is that many will. I I will certainly do so. All the people I have investigated informally will do so. Still, you’ll definitely know where you’ve reached by drawing a consistent arc of borrowing power in the expansion of the game. From a design point of view, it makes sense to ask if it involves linking abilities to a better structure of the game. Intimately For expansion.

Looking back at the history of the game, do you feel like you’ve also benefited from older expansion packs?What if all the specs had a specific demon energy to use? Burning crusade?? For example, does it add a clean taste? Pandaria fog Did you give every class a touch of monastic taste for its expansion, maybe multiple martial arts school choices to follow for every player? That’s a great idea.

Of course, the fact that it doesn’t matter at all is what turns people off. In other words, the problem with the Heart of Azeroth was the fact that everyone knew not only how bad Azelite was, but that it would go away in a few years. I wrote the whole article about how this “pursuing a very limited goal” is harmful to the game in the long run.

Blizzard repeatedly listened to this feedback and said, “No, we’re right, and you’re wrong.”

I'm not riding a dinosaur.

My point here is not to say anything about the effect of “see how stupid this is” because I don’t think it’s accurate. I truly believe that people like Hazzikostas have come up with “rotational obsolescence” as a way to keep the game from becoming too heavy and at the same time offer big new marquee features.The problem is that the player provides a lot of feedback pointing out how and why it doesn’t work, … the ego becomes ugly and defensive, no, this is correct design. You know!

And it tracks that the team is becoming more and more defensive about the right system. That ego. It’s not arrogant, but I’m pretty sure that even if retention, research and feedback are consistently talking differently, this doesn’t work better than the player.If people say this system is bad, they are convinced that it must be using It’s wrong, or if you think about it, all these things you say are actually bad good..

It’s not difficult to know how we get here. People who really stick to the easiest game elements to quantify, such as raid content and high-end PvP, can most easily see that they are investing in the game.So you end up in a loop of people designing games for an elite audience more than ever, the top end is bulkier, continuously propells difficult raids, creates raid-like dungeons, and once into dungeons Miss what was giving it popularity Don’t.. There are columns to be written about it, and I’m skimming a lot of this here just because we’ve already written some of those columns.

But in the end, this is Wow.. It is being developed by people who have a very specific vision of what the game should be and the assumption that the game is still very huge and everyone needs to be in line. It may have been the case at one point, but it is not now.

And finally, the only thing that can help this kind of situation is the elimination of the ego. The point of recognizing that no matter how good your idea is, you can’t tell people to like what they don’t like. We realize that all the demands of persistence aren’t those who fail to understand the concept of overly complex design, but players who want to feel their time will be rewarded with longer experience.

It’s probably better to take a damaged ego and learn a good lesson. Sure, it hurts for now … but in the long run, improving over time is more valuable than getting everything straight out of the gate.

War never changes, but World of Warcraft has changed and has a decade of history and a huge footprint in the MMORPG industry. Join Eliot Lefebvre weekly to see what’s new in WoW Factor. He explores huge MMOs, interactions with the larger world of online games, and updates on the world of Azeroth and Draenor.

WoW Factor: Ego, philosophy, and learning the right lessons in MMOs

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