Games

Hardware Classic: Super Nintendo is 30 today

First released in March 2013, this feature was planned to be re-shared on the Super Nintendo to commemorate its 30th anniversary today.


For many, this is the best video game console ever. The Super Nintendo (or the Super Nintendo, more commonly known outside Japan) hosts some of the best interactive entertainment ever created. It was this console that refined many of the franchises that Nintendo made famous for its original NES. Series such as Super Mario, Zelda and Metroid have all matured with this 16-bit wonder. Third-party support was almost unprecedented. Big names like Capcom, Konami, Square, Irem and Enix all flocked to support the console with the biggest and best releases. Console technology has advanced to enable photo-realistic visuals and allow players to prove their skills online on a global roster of rivals, but consider a modern system with a complete library. Is really difficult. Formed as a Super Nintendo (or SNES if needed) and packed with classics.

When launched on November 21, 1990, the Super Nintendo entered direct competition with Sega’s MegaDrive and NEC’s PC Engine. Despite the delay in entering the market, consoles wiped out all the challengers at launch, easily shifting 300,000 units in hours, and the Japanese government will launch hardware to console makers in the coming weekend. It was famous for asking for a schedule (Wednesday, November 21st). Another story from the time of release was the apparent involvement of the yakuza. Nintendo is said to have shipped consoles at night to prevent it from being intercepted and stolen by Japanese criminal gangs.

This system was designed by Masayuki Uemura, who also created the original NES. North American readers will soon notice that the Super Nintendo’s outer casing is very different from that of the US SNES. The clean lines and two-tone gray casing have been replaced with a more box-shaped look, along with purple buttons, for launch in the United States. Curiously, Nintendo returned to the Super Nintendo design when the system became available in Europe. It’s a UK-based site, so it’s obviously a bit biased, but I like the Super Nintendo / Euro SNES design much more than the North American SNES form.

One of the most striking things about the Super Nintendo was the controller. Not only is it aesthetically pleasing, it also offers more control options than ever before on a home video game console. The four face buttons arranged in the shape of a diamond are now nearly standard on all modern consoles, but Nintendo fans can place more buttons at their fingertips than the Cham who owns the Mega Drive. (Until the release of six button pads) Street Fighter II Port: Special Champion Edition, Sega consoles had only three face buttons). But that’s not all. The Super Nintendo pad also had an L and R trigger at the top of the controller. This was very handy when playing the launch title F-ZERO, and I was able to bank the craft slightly in the corners. With its rugged design and excellent cross key, the pad is still one of the best in the industry. The only problem with the Super Nintendo variations is that the cables are very short. Perhaps Japanese rooms are traditionally much smaller than Western rooms, so there is little need for a long cable between the console and the player.

It wasn’t just the console that looked different in North America-the cartridge was also reshaped for a more boxy look. Super Nintendo carts (and European carts) are much smoother, but the stickers don’t cover the top like in North American games. The different shape was also intended as a rough shape for region lockout, but with the immediate introduction of converter cartridges, players were able to circumvent this system. Nintendo also used a lockout chip to detect the area of ​​the host system, so despite the same shape, the Super Nintendo cart was not compatible with the European system. Japanese and American consoles used the same region chips due to the physical incompatibility of the cartridges mentioned above, and playing them without special hardware was impractical.

Collecting for today’s Super Nintendo can be a very rewarding experience. The popularity of the system in Japan means that both hardware and software are readily available. There are many Japanese-only games (usually RPGs) worth collecting, but the price of these mandatory releases is usually higher due to the lack of Western releases.

When purchasing hardware, be aware of system yellowing. Acrylonitrile-butadiene styrene, which is used in the manufacture of Super Nintendo casings, has a very severe aging habit, which is a clear sequela of the flame-retardant chemicals used in the manufacture. This issue only affects certain models manufactured by a certain date and can be undone using Retr0bright.

https://www.nintendolife.com/news/2020/11/hardware_classics_the_super_famicom_is_30_today

Back to top button